One of the Unity 3D Learning Notes Interface Introduction

Source: Internet
Author: User

because of the school curriculum, this semester on the Unity 3D have learning requirements, in the blog to record their Unity learning path (content excerpt from books and videos, books for unity 4.x from the beginner to proficient)
First, Unity interface introductionFirst enter Unity3d, in the menu bar, file in new project, select your own work path initially we do not introduce any package first. go to Unity's interface and start with a brief introduction to the interface. The area is broadly divided into hierarchy, Scene, Inspector, Project, and the top menu bar and toolbars (Tools bar), each with its own important purpose. If your initial interface is different from each other, you can adjust the layout in the toolbar based on the following text.

menu bar: The menubar provides us with some basic and important features such as project, scene creation, Gameobject creation and many options. We'll talk about it in the back.
Tools bar:
(1) The four kinds of transform tools provided by the toolbar allow us to perform various operations on the scene. The hand tool allows us to drag the scene freely, moving tools, rotating tools, and zooming tools, as well as providing specific actions for different functions of the scene. (2) The Transform tool to the right is the Gizimo transform button, click to switch. Center changes the axis of the game object to the centre of the object bounding box; Pivot uses the object's own axis; local uses its own coordinates, and global uses world coordinates. (3) in the middle is the playback component, the function is preview play, pause play, frame to play. (4) The rightmost is the layers and layout drop-down menu, which is used to control the display of the game object in the scene view layers. Layout is used to control how the entire view is switched.

Hierarchy View:The hierarchy view displays the objects related to the current scene, as well as the relationships between objects, to manage the hierarchy of the current scene object.

Scene View:can be toggled with the game view, scene view shows the model used in the scene, cameras, materials and so on all things, we can observe and adjust here, and the game view is not like scene edit the Preview view, and the tool bar in combination with the playback components, Click the Play button to activate the game view directly.
herelet's familiarize ourselves with some of the simple actions in the scene, and in the hierarchy view, select the main camera,scene that already exists as the project is created, and then hold down ALT, hold down the left mouse button and move The scene will rotate in the center of the camera, and alt and hold the middle mouse button to move, the scene main view will rotate, while pressing ALT and holding down the right mouse button to move up and down, you can achieve the zoom of the scene (of course, directly with the wheel faster). By pressing up or down, it is possible to roam the scene. right mouse button +q vertical rising angle of view, right mouse button +e vertical descent angle of view. Pressing F in scene quickly locks the current object in the middle of the screen, which is useful for finding objects in a huge scene.
by clicking on the game view, we will find that he is blue because the background color of the camera default setting in the Inspector view on the right is blue, as in.




Inspector View:Now that we have the picture, let's take a look at the Inspector view, the Inspector view is used to display the various component parameters of the current object in the scene, as well as the properties in the game as a whole, such as the object's name, label, location coordinates, and so on. According to this, we can see that we currently have the main Camera selected, and in the Inspector view we can see the transform component, the Camera component, and the Guilayer, Flare layer, and audio Listener below. The parameters inside the build can be modified, for example, we can adjust the zoom scale and modify the background color.      Project View:Project view shows the resources for the current project, including scripts in the scene, materials, maps, imported resource files, and so on. We can select the objects we want to use from the Assets folder and drag them into the scene view. colleague Project View integrates the console view, a word that is not unfamiliar to anyone who has ever used eclipse, and the console view provides good support for our debug.
by this, Unity3d's work interface has been introduced, and will slowly continue to record the process of learning unity.
2014.11.30 bymr.losers

One of the Unity 3D Learning Notes Interface Introduction

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