Online game terminology

Source: Internet
Author: User

Transferred from:

Ac–armor class, armor level, level
account– account, relative to the password password
add– a player to join a team, if you ask someone to team up, you can say add me pls.
Aoe–area Effect Damage, the magic of regional action, refers to a magic that can hurt a group of monsters in an area, known as a group attack, and is not a special attack
Ae–area Effect, regional action damage
Afk–away from Keyboard, temporarily leaving (keyboard), means that the player temporarily no longer controls the role of the game, notify other players notice
aggro– refers to hostile, aggressive monsters that attempt to attack a character when the character approaches it, and this behavior becomes Aggro
Aggro radius– The area around the monster, entering it means the monster will "wake up" and attack you actively
Agi–agility abbreviations, meaning agile, multi-fingered characters in the game
avatar– your character, the Internet is often used to refer to the avatar, such as the membership picture in the forum, etc.
Test of beta– Game
Bind (Bound) – Reborn Resurrection Point
boss– game in the ultimate monster, usually all levels have different bosses, Chinese can be called King, old man, etc.
buff– mainly refers to the auxiliary role for others to exert the beneficial state, the popular saying is "add state", typical such as increased defense, the speed of health, evasion rate, etc.
bug– Bugs in the game
carebear– likes to help others attack monsters
caster– can not be an anti-weird character, such as a mage
cbt–closed beta test game closure test
Cd–cool down, multi-fingered cooldown time of the skill
character– characters in the game
cheat– game cheat, also only the game secrets
cheese– using the game's imbalance for profit
Combat pets– is a player-controlled NPC that helps players and their teammates in combat, literally, as well as pets.
Cr–corpse Retrevial's abbreviation refers to retrieving the corpse, which depends on the specific game settings, many games do not have this setting
creep– Monsters
Creep jacking– attack the player while other players are fighting monsters
critters– monsters that will not fight against the player
Dd–direct Damage, direct injury, non-persistent injury effect
Dbuff–de-buff, the negative state of being cast on monsters or hostile players, such as slowing down, lowering defenses, reducing accuracy, etc.
defense– defense, this is the popular term, and specific things such as defense, magic protection and other categories
Dkp–dragon Kill point abbreviation, literal translation is the Dragon Slayer points, a measure of the contribution to the player
Dmg–damage's initials, meaning damage
Dot–damage over time, which continues to damage the target for a sustained period.
Dps–damage per second, damage/sec
dungeon– refers to underground palace, underground city, etc., more difficult to refer to the game terrain, is also the boss's habitat
A shorthand for fh–full health, referring to the full value of life
Fm–full Mana's shorthand, fingering force full
forge– fortress, can be in-game scene, map
Fs–full sport abbreviation, refers to the role that is fully responsible for the assistant; Chinese can be used as the abbreviation of the Mage, note the difference
GANK–PVP: When other players fight with monsters, they attack the player, similar to creep jacking
Gate – In-game transmission, similar to portal
Gm–game master shorthand, refers to game manager, service player, maintenance of the game in the normal operation of the people
griefer– a person who tries to harass or irritate another player
grinding– a long time in a spot to hunt for monsters, mostly to upgrade or get special game props
guild– Guild, Group
heart– heart vein, blood, multi-finger game character Properties
Hot–health over time abbreviations, refers to the effect of continuous treatment
hp–, as a shorthand for health point, refers to the life value, and the short-term damage value of hit points, where the former is more commonly used
Id–identification Short, the network represents a variety of accounts, the account is the same meaning, usually refers to identity cards, documents
A shorthand for inc–incoming, a warning to other players by a strange person.
instancing– game in the copy, now many online games have introduced this play
Int–intelligence, refers to the intelligence, multi-fingered role in the game attributes
item– refers to in-game props
kiting– a tactic that keeps players out of the enemy's battle range, running away from the enemy and causing damage
Ko–knock out shorthand, with people challenging when defeating each other
Kos–killed on sight, multi-finger game settings, game NPCs attacking hostile faction players
Ks–kill steal, a shorthand for stealing, trying to kill a monster that another person is dealing with in order to gain experience (primary purpose), props (this is not much)
lag– delay, is the card we usually say, when you card, you can say Laaaaaaaaaag
Lfg–looking for a group, looking for a team in order to join
Lfm–looking for more shorthand, find more people to team up
Lol–lots of laugh/laughing out loud, refers to laughter, very common chat vocabulary, equivalent to the Chinese "hehe", "haha" and so on, ROFL (laughter to roll) This is not commonly used
Lom–low on mana, less mana
login– and logon, log-in the same meaning, indicating the meaning of login account
Los–line of sight, sight
loot– from killed monsters or chests to get game props, loot, etc.
lure– Guide Strange, 3D game commonly used, team kill strange, there are players responsible for the blame to the team, and then use Group attack skill group Kill blame
Lvl–level's shorthand, game character level
maintenance– maintenance, generally refers to game downtime maintenance
Mana– Magic, the popular name is blue
map– maps, in-game scenes, or Zone representations
mental– ideas, multi-fingered characters of the game character, and the following spirit some similar
Mez–mesmerize, refers to hypnosis and other state is the player temporarily lose control of the role
mmo–massively Multiplayer online, massively multiplayer
Mmog–massively Multiplayer Online game, massively multiplayer games
Mmorpg–massive Multiplayer Online role Playing game, massively multiplayer live RPG
Mob– refers to the game of monsters, any monster can be called Mob, or the game all computer-controlled characters, the second usage is not common
Mp–magic Point Magic Value, is the popular name for magic, the official term should be mana
Mt–main Tank's initials, the main anti-monster character in Wow, other games can not be described
muscle– muscle, multi-fingered game character properties
nerf– Weaken
nerve– neural, multi-fingered game character properties
Newbie– rookie, describe the new players, sometimes also refers to those who operate unskilled, the technology is not very good players
newb–, ditto for the newcomer's name
Ninja– has not been allowed by the relevant players or take the loot while others have not noticed
n00b– a rude remark used to address a newcomer.
Npc–non-player-controlled Character, non-player controlled role, purely computer role, controlled by the game
Obt–open beta test Game public test
Oom–out of Mana, mana exhaustion, more in the team to remind the players attention
orz– a person kneeling to the silent posture, pictographic, expressed admiration of the sigh
Ot–over taunt's initials, others ' translations are hatred out of control, monsters ' hatred of the player's character, mostly used in Wow
party– team, close to Team
password– Generic Password
patch– Patch
Pc–player controlled character, the player-controlled character, is relative to the NPC above; the PC in the network is also very common, referring to the personal computer
Pet player-controlled non-player mobs, such as pets, summoned objects, etc.
Pk–player kill or Player Killer, the player attacks and tries to kill him without the consent of another player
player– player, the person who operates the role in the game
Pm–personal the abbreviation for a message that refers to a player's private session to another player
Pop–repopulation abbreviation, refers to the monster refresh
portal– refers to in-game transmission
Proc-activation, more refers to some weapons, equipment, additional effects, properties
Pst–please Send tell, meaning that the speaker wants to communicate via the/T (ELL) or/w (hisper) command
Puller– is responsible for attracting monsters, often speaking of the strange, similar to the lure above
The players in the pulling– team are responsible for attracting one or a few monsters, and bringing them to the location of the team, the collective killing of monsters, this refers to the case of high-level monsters, and the above lure is not exactly the same
Pve–player vs. Environment, player battles with computer-controlled characters
Pvp–player vs. Player shorthand for player-to-player battles
raid– is a large-scale operation carried out by a group of players in a region, sometimes referred to as a team copy, a large copy
quest– tasks in the game
re-buff– re-added beneficial status
Res–resurrect/rescure's abbreviation for the role of resurrection temporary death
re-spawn– a killed monster to re-brush out
Rest (state) – Role fatigue status, general kill experience, item drop rate efficiency are all affected, is a measure for player health enforcement
resistance– resistance to attribute attacks (e.g. ice, fire, point lighting, poison poison, etc.)
respawn– Rebirth Point Resurrection
roll– a random number to determine the attribution of an item.
A state of similar root– to an enemy.
schedule– refers to the calendar of in-game activities
sever– server, relative to the game client
Small pets– Follow the player's small animals, can be called pets, whether directly affect players or monsters, to see the specific game settings
Solo– alone kill the blame, do the task, and do not team up with others play the game method
spawns– the place or process in which a monster is painted when it is in the game world.
Spi–spirit's shorthand, literal translation is the soul, the attribute of the game character of the multi-finger
Sta–stamina's initials, endurance
stack– the number of similar items stacked in the same prop bar, in layman's count
Str–strength's initials, power, multi-fingered properties of the game character
stun– Stun (status)
tank– can withstand a lot of damage to melee characters, such as a warrior, is an anti-strange role
tap– damage to monsters, labeled as your prey, once you inflict damage on monsters, only you can get XP and loot
taunt– is the meaning of ridicule, which attracts monsters from other players.
team– game refers to a team, similar to the party; When used in a game company (game development, operations)
threat– literal translation is a threat, it may mean to temporarily suppress the monster, scare away, etc.
Tpp–third party programme, literal translation for the third parties program, is the usual plug
train– a group of monsters to another player, popular speaking is framed
Twink– high class with low level players
über–super's German statement, originally meant over power, was extremely powerful
Uc–undercity Underground City
update– and upgrade are similar in meaning, referring to in-game updates, such as server updates, map updates, item updates, etc.
Vendor trash– only merchant NPCs are willing to buy items
Vs–ver SUS's shorthand, Duel, challenge, singled out
wtb–wanting to buy abbreviation, want to purchase
Wts–wanting to sell's abbreviation, want to sell
XP or exp–experience shorthand, experience value

3D accelerator:3d Accelerator. A 3D computing function hardware that specifically boosts the PC, but it does not boost computing
The overall display effect of the machine.

Act action: Action game. This type of game provides players with a training in hand-eye coordination and responsiveness
Environment and function, usually requires the player to control the main character (person or thing) according to the surrounding situation changes to make certain movement
, such as moving, jumping, attacking, dodging, defending, etc., to achieve the goals required by the game. This kind of game stresses
Real body movement, hot fighting effect, good * feel and complex attack combination and so on.
Ai (Artificial Intelligence): Artificial intelligence. It means that the computer imitates the real-world behavior.
And the computational power of the way humans think and play. It's a very complex set of computational systems and algorithms.
Alpha:alpha test. is a game test performed in a game-maker-controlled environment, so a
A test is conducted inside the company.
AVG (Adventure game): Adventure games. This kind of game under a fixed plot or story, provides the player
A puzzle-solving environment and scene where the player must solve the puzzle with the arrangement of the story. The purpose of the game is to borrow the game master
The experience of the corner in the story to unravel the puzzle or doubt set by the creator. Usually this kind of game is often used
To design a detective-type puzzle game.
Beta:beta test. is a game test that is not under the control of the creator, so it is generally
Said the beta test was handed over to the selected testers to test separately.
Boss: The big Boss, also known as "bosses." The more powerful and difficult enemy opponent that appears in the game. One
Such enemies will appear only once during the entire game, and often appear on the bottom, rather than as small monsters in the game
Can repeat the debut.
BUG: Program vulnerability, commonly known as "bug". That are left in the game because of the omissions of game designers and testers.
Procedural errors, serious words will affect the quality of the entire work.
Cheat: Game cheats. The special skills hidden in the work of the game designer can be used to give the player special
Force and effect. The first is the internal secrets that the program has designed to quickly test the work and is now almost every game
Have a secret.
Clock speed: Game execution rate. The speed at which the game is run in the computer, often with megahertz
(MHz) metering.
Code: Password. 1) Same as cheat, 2) with source code bar.
Doom-like: three-dimensional shooting game. This is the first person shooter game. The game screen is the player's vision
Surrounding. Now many of these games are called Quake-like.
E3 (Electronic Entertainment Expo): American E3 Exhibition. The biggest computer in the world today
The trade show for games and video games is held almost every May.
Easter Egg: Easter egg. A piece of unexpected content hidden in the program, often designed for the creator of the funny
Content, often is about the author's own introduction and ridicule.
ECTS (European computer trade Show): European computer Business exhibition. Known as the E3 of Europe
Held in London in March and September each year.
Electronic game: Video games. Computer games, video games, and arcade and palm-type consoles.
Engine: Game engines. A set of game main programs.
Experience point: Experience points. Often appear in role-playing games to measure the growth of characters,
Experience points are often upgraded after they reach a certain value, and the characters become more powerful.
FTG (fighting game): Fighting games. From the action game to differentiate, refers to two characters
A one-to-one duel game form. Now this kind of game has differentiated the 2D fighting game and the 3D fighting class game.
First Person: Primary view. It means that the main character is not directly appearing on the screen, but
Wild range.
Flight Sim: Flight Simulator game. It is a category under the simulation game, which allows the player to feel the * longitudinal plane
And the joy of flying in the blue sky.
FMV (full-motion Video): Full motion image. That is, the game's title, scene and the end of the dynamic screen.
Forward scrolling: Forward reel. That is, the background is constantly approaching the player scroll mode, often appear in the first person
Called shooting or simulation games.
Frame: frames, lens. That is, the dynamic unit of measurement of the display screen.
FPS (Frames per Second): Shows the number of frames per second. Per-second display of standard NTSC TV shows in the United States
The number of frames is 30. Many computer games display more frames than the number.
Free guy: Extra life. In the game, you may get extra life, such as collecting a certain number of
Some kind of treasure.
Game over: Games over. This is the most common word in the game, which usually means the player fails, not the
Shut down the machine.
Gameplay: Gameplay is playable. That is the game play, is to determine how much fun a game is an important factor.
Genre: Game type. For different gameplay games, such as role-playing class, adventure class, moving
such as class, simulation and so on.
GPU (Graphics processing Unit): Graphic processor. The secondary CPU handles graphics operations.
Graphics Accelerator: Graphic accelerator. Specialized lifting hardware that displays speed and effect.
Graphic Adventure: Graphic adventure game. is a category of adventure games, relative to the text
Risk-type games.
GUI (Graphical user Interface): Graphical user interface. That is, the interface between the computer and the user.
Hidden level: Hide levels. Refers to the hidden parts of the game, found on its own. Not playing in this part can also
Customs clearance, but after playing it may make the cleaning change.
High-res: high degree of resolution. That is fine screen display mode, but the speed of the game may be somewhat
Hint: Introduction Tips. Simple research tips to help players solve the game's particularly difficult problems.
HP (hit point): Vitality. The life value of a person or combat unit. A general hp of 0 means death,
Even game over.
HUD (Heads up Display): Flight instrument panel. Common words in flight simulation games that often provide players such as
Ammunition status, speed, target tracking and other operational information.
Interactive Movie: Interactive movies. A kind of computer interaction combining game elements and movie elements
Often contain a large number of FMV (full motion images).
Interface: Game interface. The way that the player * plays the game. It determines how difficult and playable the game is.
Joypad: Game handle. Analog video game handle, usually external to the sound card.
Joystick: Game * longitudinal lever. Used to play flight, racing and other simulation games such as the external * longitudinal bar.
Level: Levels. The game is a continuous complete stage, scene. Sometimes also called the stage.
Low-res: Low resolution. That is, the coarse screen display mode, but the operating speed can be slightly improved.
Motion capture: Dynamic capture. The process of digitizing the process of moving an object in a 3D environment.
Motion Tracker: Action Tracker. The device to use when capturing dynamically.
Moves: Strike. The skill of the characters in the fighting game.
MP (Magic point): Magic power. That is, the magic value of the character, once you have finished using it, you can no longer use magic tricks
Mud (Multi-User Dungeon): Multi-user Dungeon, commonly known as "mud". A kind of permission on the Internet
Multi-player real-time games, usually similar to RPG gameplay, but currently more for the text mode.
Multimedia: Multimedia. Mainly refers to the integration of a variety of performance techniques of computer work. such as FMV (Full motion Shadow
Like), computer games, interactive works, etc.
Network games: Online game. A lot of people can play a group game when they connect through some kind of network protocol.
Game type.
NPC (Non Player Character): non-player characters. In the role-playing game, players will be in the process of playing
All the uncontrolled characters in the system. These characters may prompt important intelligence clues, or irrelevant people.
Password: pass password. You can enter the following levels directly at the beginning of the game.
Pirate: Pirated games. That is rampant in the country to make game production company headache of pirated games.
Pixel: pixels. The minimum basic unit of the screen display.
Platformer: Game platform. A platform for running games, including Win95, DOS, or UNIX.
Player killing: Players killer. In mud, a special attack on a player's character, rather than a non-player character.
Class player.
Polygon: A multi-angle shape. Use a multi-angle unit that displays a 3D environment in a 2D screen.
Prototype: Prototype production. The prototype of a game works is to make the original of the game at the fastest speed.
Model, a program prototype that can be executed. From these basic programs with basic graphics, the creator can see from the computer
Show with the original idea of how big Gap, after adjusting the run-in entered the official start.
Puzzle: Puzzles. In the adventure game, test the puzzle of the player's intellect.
PZL (Puzzle game): Puzzle games. A category of games designed to keep puzzles as the main content.
Quake-like: three-dimensional shooting game. This is the first person shooter game. See article Doom-like.
Round: Round. A bout of fights in a fighting game.
RPG (role Playing game): Cosplay games. This type of game offers the player a world of adventure
(Fantasy world) or a reflection of the real universe, the world contains a variety of corners
Buildings, shops, mazes, and a variety of rugged terrain. The protagonist of the player is in this world through travel,
Talk, trade, fight, grow, explore, and solve puzzles to uncover a series of storyline clues that ultimately lead to victory.
Shore. Players rely on their own courage, wisdom and agility to gain time and again success, so that they play the protagonist does not
The development and growth of the broken, so that the great spiritual satisfaction.
RTS (Realtime strategy game): Instant strategy games. Corresponding to the turn-based strategy game, everything is
is the real-time occurrence, requires the player has the good agility and the macroscopic command ability.
Scaling: Scale. Some games offer an adjustment of the zoom ratio of the screen.
Second: Second person view. That is, rear-end view, followed by the protagonist of the game figure.
Shareware software: Sharing software works.
Side-scrolling: Horizontal reel. That is, the foreground and background of the game screen moves from left to right in the reel mode, often
Used in 2D shooter games.
SLG (Simulation game): Simulation games. This kind of game provides the player one can do logical thinking and strategy
In the context of strategic use, and gives the player the power to freely dominate, manage, or control the person, thing, or object in the game,
And through the use of this power and strategy to achieve the goal of the game. Players in the condition of the real, the atmosphere of the Grand Tour
Play the environment full of wisdom, defeating, to achieve high-level success to enjoy.
Source code: Original. Computer language directly into the program of the original code, such as C language, Pascal.
SPT (sport): Sports games. This kind of game provides a reflection of the reality (refers to the normal movement mode and movement
In the spirit) and allow the player to exercise by controlling or managing players or teams in the game.
Purpose race.
Stage: Level. See Level Bar.
STG (Shooting game): Shooting games. There are plane firing class and three-dimensional shooting class (i.e. first person shooter
Class). The plane shooting class also includes two types: transverse scroll and longitudinal reel. Shooting games are the most common early computer games
of the species.
Storyline: the plot. That is, the game's story outline, divided into straight line, multi-line and open type, such as three kinds.
Strategy Guide: A strategic handbook. The basic strategy instruction manual is included in the game box.
Sub-boss: Hide the boss. Some games will hide the more powerful bosses, usually after customs clearance.
TAB (table): Desktop class game. This type of game provides an environment for training logic to think or solve puzzles, and has
Certain rules and logic. The player must follow the rules set by the game to solve the puzzle and achieve the goal of the game. This class
The game pays attention to the superb artificial intelligence, the novel play and the comfortable * environment. Players enjoy themselves in the game, the Xiao
It is also a pleasure to be at ease.
TBS (turn-based strategy game): Turn-based strategy game. Corresponds to a real-time strategy game. Join the War
A few sides of the bucket, including computers, can be deployed in a certain sequence of strategies. A single deployment is called a return
Tester: Game tester. Game production company specializes in hiring a veteran player for a test piece.
Text Adventure: Type adventure game. is a category of adventure games, relative to the graphic adventure class
Games, mostly made in Japan, are small-cost cartoon games.
Third: Third person view. The most common perspective in computer games, especially 2D games. The player is
Observe the action of the scene and the protagonist from the perspective of the third party.
Vertically scrolling: vertical reel. That is, the foreground and background of the game screen move from down to the reel
mode, commonly used in 2D shooting games.
View: Angle of view. Many 3D games now offer multi-view adjustment capabilities.
VR Reality: Virtual reality.
Walkthrough: Introduction. Refers to the complete game Research guide.
Z-line/z-axis:z axis. In a 3D environment, the z-axis generally represents the depth, the x-axis represents the height, the y-axis represents the width,
The z-axis makes up the 3D environment.

Online game terminology (RPM)

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