OpenGL Multiple display monitors

Source: Internet
Author: User

It is easy to use the multiple adapter in direct3d. Ms seems to be more advantageous in terms of hardware control support. OpenGL focuses more on cross-platform systems and does not seem to focus on platform hardware interfaces; however, the demand for Multiple display monitors exists. How to easily implement multiple Display monitors in OpenGL is also an important requirement. This will affect the support rate of OpenGL in the 3D camp.

OpenGL implements multiple adapter, which may only rely on interfaces provided by Windows APIs. For details, refer to the Multiple display monitors topic in msdn...

In addition, we recommend an article on the Internet about this topic.Article:

Multi-display mode development diary in Windows



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