September 29
Supports the display and export of newly discovered marble floor reflection textures. This smooth virtual image reflection effect is actually achieved by transparent floor textures and copying the vertical image of the model, at present, this effect is only found in two indoor scenarios, namely, ber2_21 and ber2_22 of umeng 3. The inconsistency between the export and display of the Halo texture is corrected.
September 4
Remove the original spherical camera. The new arcball camera is used to rotate freely and supports mouse drag and drop. [Download version 9/4/07]
September 2
Export alpha channel pasters and opacity pasters in Allied 3. Because. the MTL format does not directly support these two textures, so you need to manually set them in 3DS MAX (in the material editor, set the opacity texture to the same as the diffuse texture, then, the single-channel Alpha output can be used. You can also use maxscript for batch setting, but the script hasn't been written .... in short. importing the MBI file to 3DS MAX is completely OK.
September 1
The texture is exported. It can be exported to the wavefront. OBJ/. MTL format and can be edited in 3DS MAX 8. For detailed steps, see the instructions.
August 31
Two hours later, the model has been exported.
August 15
That is, the. MBI 3D browser. The development log is being sorted. Currently, you can display and map wireframes in indoor scenarios, and view two types of. MBI files, including allied 2 and allied 3. The basic configuration requirements of the graphics card and its keyboard control are the same as that of the. Sec 3D browser. The F key switches the wireframes and textures. Thank you for your support and help!