Paired personXu xiaobin & Chen Zihe
Time2010/11/15-2010/11/26
Web address http://home.ustc.edu.cn /~ Xxb263/chinesechecker.html
Source codeHttp://home.ustc.edu.cn /~ Xxb263/chinesechecker.rar(If the download suffix is .tgz, change it to .rar and open it)
User Manual
User Manual
1. The red bils go first.
2. The color of the ball on upper-left shows whose turn it is.
3. When clicking a ball, several small gray ballwill appear as tips. You can click one of them to move.
4. You can move to a neighbor vertex or jump slave ss a neighbor to somewhere two-steps away.
Feelings ~~
When the question is still in my mother's stomach, I can't wait to read the chapter on the pair programming in "The path to mountains", and take notes seriously, we look forward to a very formal training and experience. It is expected that the mentor will catch up with deadline, and there will also be a task for Silverlight UI development every day. John has a deadline on the 23rd. So we can reach an agreement without any effort: concentrate on putting deadline to the top!
Then, the pair project becomes the Real Time-driven project. Throughout the process, we worked very well with each other, from the agreed work time to the feature to be implemented. Although I used to make a Checkers a "Pure 3D" (walk in the cube), it was wise to follow Zihe's advice, it is indeed more reasonable on the face, which is also the best choice for our only time planning.
We are not willing to show off how it is done, but to focus on the implementation of basic functions that are most needed by users. The following is our Chinese checkers game:
Below is a picture of pair: