It is nice to return to OGL again, especially when using ogre3d for a while. I want to implement many things by myself.
The progress of using OGL in Win32 is as follows ~)
1. cegui Interface
2. Frame Rate Calculator
3. self-owned cameras
4. sky box
5. Point and axis billboard
6. Particle System
The parameters of the particle system are as follows: (you may have to modify them later ~)
1. Particle
Attribute: whether to activate, size, life value, attenuation rate, color, location, speed, and acceleration
Method: update and rendering
2. Particle System
Attributes: number of particles, particle size, system location, particle source region, average particle attenuation rate, and average particle initialization Rate
Whether to cycle, whether the particle is color, particle color, gravity, particle set, particle texture
Method: setter and getter of the basic attributes, set the position, translation, update and render particles, and reset the particles (initialization)
, As follows: