The material picture also has some warm colors, the color palette only needs to convert the green part the colour to the orange red, then according to the hobby to add a little blue to the dark part, and simply beautify the character skin tone can.
Original
Final effect
1, open the material picture, create an optional color adjustment layer, yellow, black adjustment, parameter settings such as Figure 1, 2, the effect is as Figure 3. This step turns yellow into orange in the picture and adds blue to the darker part.
< map 1>
< map 2>
< map 3>
2, create curve adjustment layer, RGB, red, green, blue channel adjustment, parameter settings such as Figure 4-7, the effect is shown in Figure 8. This step highlights the dark part slightly and increases the reddish-brown tone.
< map 4>
< map 5>
< map 6>
< map 7>
< map 8>
3, create hue/saturation adjustment layer, the yellow, green adjustment, parameter settings such as Figure 9,10, the effect is shown in Figure 11. This step quickly turns the yellow-green in the picture into reddish-brown.
< map 9>
< map 10>
< map 11>
4, press CTRL + ALT + 2 to bring up the high light selection, create a solid color adjustment layer, color set to light yellow: #E4E2D3, after the mask to fill the black, with a white brush to the upper right corner of the high light area, wipe out the following figure.
< map 12>
5, the creation of optional color adjustment layer, red, yellow, white, neutral, black adjustment, parameter settings such as Figure 13-17, the effect is shown in Figure 18. This step also adds reddish-brown to the picture.
< map 13>
< map 14>
< map 15>
< map 16>
< map 17>
< map 18>
Classification: