Photoshop Four Deception Designer Visual example sharing

Source: Internet
Author: User
Give the users of Photoshop software a detailed explanation to share four examples of deception designers ' vision.
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In Photoshop, even the seemingly scientific alignment, the same shape size, and color values may be completely different from what we feel in reality. Good designers should feel these subtle differences, and know how to correct them, to today's four aspects as an example, the students who didn't notice before hurriedly to raise a posture!
I used to be a designer. I am told by Photoshop and CSS that right and wrong: If Photoshop shows two graphs aligned, then they are aligned; If two different shapes have the same size, then they are just as big; if two colors have the same color value, Then they look just the same color.
This method seems rational, but it is actually the wrong way of working.
Software is rational, but software does not add human perception to the factors that affect computing-that is, the software does not understand the relationship between objects and objects in contextual contexts, and how humans perceive objects in the context of an overall visual language.
Human irrational thinking determines whether an object looks visually correct, because we can see and understand the context, which is what the computer cannot do. Understanding these nuances and knowing how to adjust their designers is a good designer. Few people will notice that most people will overlook it.
Let's take a look at a few examples below.
Alignment + Visual weight
The computer has no precise way of calculating the visual weight, he can only rely on certain information, such as the length of the width, x/y axis coordinates. As designers, we need to make up for this by something called optical adjustment.
Is the play button's triangle the center of its circle? Drawing an auxiliary rectangle can be seen that the center of the triangle is not in the center of the circle.

The button on the left is center-aligned, but it doesn't seem to be in the middle.
Color
The optical adjustment of the color is more subtle. Again, this is about visual weight and color display.
Solid icons and text are filled with the same color, but one of their colors will look lighter.

The icon and text on the left use the same color value, and the combination on the right uses a different color value.
You can find that the color of the icon is slightly heavier than the text, in order to adjust it, you can make the icon color lighter, or let the text dimmed some.

I suggest using the HSB color value instead of the RGB color value when using the design software. The advantage is that you can adjust the color of the light and shade.
Area
Area is the size of our brain that perceives objects (including words). If we think about the problem with circles and squares, a 120px square is bigger than a 120px radius, and if you want to make them look the same, the radius of the circle will be slightly larger.

The shape on the left is the X-ray PX, which looks smaller. The circle on the right is 126 x 126px, the area is almost the same as the square, and it looks almost large.
This is also a very small adjustment, but it is good for the overall design. This is a very minor adjustment to the elements, adjust the 1 pixel up and down, it may feel right.

Notice how the curve of the upper lower part of the Didot font changes, above the word height, down below the baseline. This is reflected in the 7 letters.
This is also true in font design. The rise or fall of the letters with curved bends is above the high writing height, the baseline and so on. If you write a line with a Garamond font, then draw a baseline, a high line of characters, you can see the curved strokes perpendicular to those counties. If not exceeded, a single character would appear smaller than the letter next to it.
Uppercase text
Finally, there is a visual adjustment that is necessary: how to emit uppercase text and normal case writing. Uppercase text than ordinary text to be more prominent, need to adjust to achieve a visual balance.

The upper-case text seems larger than the normal text next to it, and the following uppercase text adjusts to 2 pixels, making them look the same size.
Unless the intent is to make uppercase text more prominent, uppercase text should always decrease by several pixels, such as 16px to 14px, or 12 pixels to 11 pixels.
When doing a large project, each detail of the design will be stacked to affect the overall design. A good design requires our attention to detail.
Once they are called part of the workflow, the text size is reduced by 2 pixels, or the 10 pixels of the center of the triangle are moved to the right place, which makes the design look perfect.

Computers or artificial intelligence do not fully understand the context of design, so they cannot make accurate adjustments and designers can. Until a computer can make reasonable judgments about the independent components that are isolated from the design context, we cannot simply rely on the computer to give us the solutions we design.
We can't rely on computers to tell us all the ideas that we can rely on our eyes and our intuition. Designers hone their intuition in their day-to-day work, so we trust our intuition, even if the computer tells us the opposite answer.
All right, the above information is the details of the four deceptive designer visual examples that the user of Photoshop has brought to you. You see the users here, now you are very clear, I hope to bring you useful help.

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