Photoshop hand-painted beach girl

Source: Internet
Author: User
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First look at the effect:



The girl on the beach was the first hand-painted, longer and spent more than 20 hours. To simply say the painting steps.
1. Draw the outline with a pencil



2. With the path hook out of the outline, I divided 4 paths, 1. Hair Scarf 2. Face and Arm 3. Hat 4. Clothes

The fill color.

Peacetime practice when there are some problems, such as the face filled with color, in the future with the deepening of the time to reduce light often do not reach the effect. For example, filled with orange, deepened later will become very red, why?
I summed up, with the eyes of my door is already close to the color of the skin, but it is red, green and blue three components of RGB, so select the fill color should pay attention to the value of these 3 items



To portray the face with a deepening Dodge tool,

In the past when the art of painting often sketch portraits, the general structure of the most black eyebrows and then eyelids, eyes, followed by the nostrils, lower lip, generally this light and dark relationship to grasp the face structure can come out, but sometimes according to specific lighting, environment to decide

Hand, roughly divided into 2 sides, the back of the hand and the fingers, two sides have a joint, joint to the fingers of the light and Dark Junction is a straight line, this should be noted
I don't have a detailed picture on my hand, so I'll talk about it later.



In deep hair, scarves, clothes, hats with deepening dodge tools,

Due to environmental factors, to add a bit of environmental color, the use of pen appropriate to increase transparency. Clothes should not blindly seek to fill the lines. According to the structure of the human body to move
The hair first probably shows the volume sense, also according to the structure of the head to walk.



Pay attention to the whole, do not have a place to continue to depict, a lot of contrast.

Describe the hair again, use the Smudge tool (big) to draw the direction of the hair, and then use 1th pen in the painting, so as to express a heel with the feeling.
With some effect, use the Liquefaction tool in the filter, and use the rotation twist tool to handle the hair,
Bring some rolls to look better.

Because of the first painting, I feel the hair painting is not ideal, please give a lot of guidance, put forward better suggestions



Once again, the details are depicted, the edges are processed in large outlines, each layer is connected to the
Wipe with a rubber eraser. The edge of the round circle, the side of the square, their own grasp well.

Jeans: In a few steps already have the approximate hue, in order to achieve the effect, can add noise, press Ctrl+m
Adjust the RGB color in the channel of the Curve respectively.

Background, Stone: Create a new layer, hook out the rough shape with the path, set the foreground color white, and the background color yellow. To the filter--rendering--the cloud. Then press CTRL+F to repeat several times to see the general tone. Create a new channel alpha to the channel, return to the stone layer, and copy the Stone to the new channel. Back to the stone layer again. Filter--render--the lighting effect. Each attribute to their own grasp, to the satisfaction of the note texture Channel Select just the new channel.



Deepen the Dodge to depict the structure of the stone, spray pen to add environment color.
The back of the little Pebble Beach in the same way, just the foreground color and background color setting
It should be noted that the latter should be virtual, the theme is people, not the background.



Front small side stone, again, new layer. Use the sleeve lock or the path tool to hook out the general shape, the foreground color is light yellow, the background color is blue. To the filter--rendering--the cloud. Then use the curve to each channel palette, lightness. (It is recommended to use curves, the function of the curve includes color balance, brightness contrast, saturation, and so on) to add noise to the filter. Then create a new channel, duplicate the selection of the stone, paste. Use the same light as the big stone method.
Do a lot of stone methods, I hope you can put forward a better way.

Seawater: Because it is not the main body, only rough to show the following can be. Too much emphasis is not good.
Jump on a large hue, or use curves to each channel palette. Note that you want to match the overall color of the screen.
Then use the deepening of the light to depict the water, but also to pay attention to the link between the beach and seawater, let the water deep point, to natural and rocky beach first combined.



The last. Adjust the overall color. Especially for the color of the skin, to be harmonious with the environment.

True to this picture, there are many places do not in place, such as hair, hands, clothing texture and so on
To say that realism is never finished, you can write indefinitely. Time, the level is limited, the first to do this step, please put forward valuable advice, little brother after a lot of practice. Thank you:)




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