The author's method of making basketball is very classic. Train of thought: first collect the physical map of the basketball and need to use the texture, and then according to the structure of the material map, and then rendering color, highlights, dark, texture and so on.
Final effect
1, on the internet to search a picture of the basketball, for contour line drawing, and another search for a basketball cortex pictures for mapping.
2, create a new shape circle, up and down gradient: #43140e, #6f261f, #ac5951, #d77963.
3, with the basketball material groove out its contour line, pay attention to the contour line smoothness, as far as possible a few nodes groove outline.
4, the contour line to add style as shown.
5, through the Pen tool to trace the bottom of the reflective part of the outline, filled with #fff, and then through the eraser, except left from the edge to none of a gradient.
6, as in the previous step.
7, as in the previous step.
8. The shaded part is filled with black, and then a gradient from the edge to none is erased by creating the mask.
9, create a new folder for the entire ball layer, then crtl+ click on the path of the layer, generate the selection, and then for the newly created group mask such as layer Group "Group 3", in order to all the plotted layers will be masked in this constituency, and not overflow.
10, with the gradient tool, select the radial gradient, pull a gradient from white to opacity to 0%, get a white like light-emitting body layer.
Classification:
- PS Getting Started Tutorial