Let's look at the final effect chart:
BMW BMW (Final effect chart)
1. New 1280x1024, white background of a file, a new layer on the background layer, with the pen tool to draw the car outline. As shown in figure: 1
Figure 1
2. Convert the path to a selection, fill it with dark blue, and use the deepen Dodge tool to hook up the stereo effect and the approximate shape of the car. Figures: 2-1, 2-2
Figure 2-1
Figure 2-2
3. Load the layer into the selection. Create a new layer as the high light area of the body, but this layer is built on the darkened layer, the number of layers can be determined by themselves, you can make each piece of high light to do a layer! The path of the body's high light area, and the edge of the high light needs to fade, The effect of the fade is to reduce the stroke pressure when you use the brush words, with larger strokes, quickly drag to make edges fade, or use the rubber tool on the edge of the white high light transparency can also achieve the effect of desalination. As for the line on the car, such as the door, I was picking up the area 1 or so, moving the constituency, And it has a lot of icing on it. Figure: 3-1, 3-2
Figure 3-1
Figure 3-2
4. Next, create a new layer below the high light layer, use the Pen tool to sketch out the interior of the car and the windshield, and fill in the gray (not white or black to deepen the Dodge), as shown in Fig. 4-1. Draw out all objects in the car by deepening the Dodge! Painting time in order to facilitate the smear, you can build several layers to draw, this own grasp, not too much relationship! Finally, adjust the contrast and light and so on to get a more realistic effect. As shown in figure: 4-2
Figure 4-1
Figure 4-2 Category:
- PS Mouse Painting Tutorial