Photoshop Synthesis of the city science fiction scene production course

Source: Internet
Author: User
To the users of Photoshop software to explain the detailed analysis of the synthesis of the city science fiction scene of the production of the course.
Tutorial Sharing:
Final effect:

OK, start the tutorial, create a new document, I use here 600*900 pixel, in our material package, find "sky" material, put in our document, Ctrl+t transform resize, place the following figure, because we are equal to scale, picture is not big enough, now we first put, a will revise again.

Now, let's patch up the sky background. Use the Rectangular marquee tool to select part of the "sky" material, ctrl+j, and put it on the ground floor.

The resulting new layer is named "patching", placed at the bottom, ctrl+t, and transformed in size.

Next, we're going to fix the building on the sky, create a new layer, I'll name it "clone stamp," put it on top of the "sky" layer, use the "clone stamp" tool to blend the sky together without being too precise, almost there.

Find the "city" footage from the kit, drag it into our document, Ctrl+t resize and position, and change its opacity to 50%.

Below, we add a mask to the "city" layer, use the rounded edge brush, wipe on the mask, let the sky and the city soft excessive, in order to intuitive, the red part of the image below is our mask section.

Next, we create a "curve" adjustment layer in the form of a clipping mask, which makes the city a little darker and the parameters of the curve are as follows.

Because we have just changed the transparency of the city layer, now become very inconspicuous, we continue to adjust, copy a layer of city layer, the resulting copy placed to the top level, change the layer blending mode to "overlay", opacity is "100%".

Next, let's add "meteor". In our material package, find the brushes we provide, import into PS, create a new layer at the top, named "Meteor", select the "597" that brush, on the layer to draw the main body of the meteor, at the same time, you can add other brushes, so that the meteor as far as possible lifelike.
Here we emphasize three points.
One is the direction, the direction of the meteor to be unified, as far as possible to make all the direction of the meteor is the same or very similar, after all, I have not seen the sky scurrying meteor.
The second is the sense of space, we can adjust the size of the brush, through the size of a meteor to reflect the so-called sense of space.
The third is color, try not to use pure white brush to draw meteors, I use the color here is #dedbdb.

Next, we'll add the lighting effect.
Create a new layer, named "Light and Shadow", with paint bucket for the layer filled with a medium-gray #808080, placed at the top level, the layer blending mode changed to "overlay";
Set the foreground color to white, using the Brush tool, select the rounded edge brush, the brush opacity set at 15% or so, in the "Light and shadow" layer to draw the shadow, the following figure is we added the effect of lighting, how to draw, next, we will explain in detail.

Below, we say in detail, the previous step of the painting of light and shade.
First, let's first determine where the light comes from. Our light source position in the upper left corner, light irradiation to the building, there are so-called light and shadow, now we need to do is to show the lighting, as shown in the arrow below, we are in those positions, draw the so-called lights. After the light is painted, we can add a bit of black to the top left corner of the image to make the image balanced.

If you still do not understand, please look at the picture below, the "shadow" layer in normal mode of the picture.

Next, we'll add a dark corner effect. Using the Oval selection tool, draw an ellipse, feather 40 pixels, reverse the selection, create a curve adjustment layer, and after that, now the mask of the curve adjustment layer should be the selection we just created.

Now the outline of the city has gradually become clear, below, we add a red tone for the image, where we use the curve. With the curve adjustment layer, set the red channel and set the layer blending mode of the curve adjustment layer to color, set as follows:

After the adjustment, the image is too bright, continue to create a curve adjustment layer, pressure dark image.

Now the effect is OK, building feeling is fine, but the sky is a bit bright, continue to add a curve adjustment layer, the image is darkened, in the mask, with the gradient tool to adjust the bottom half of the layer cover.

Next, we add a little smoke effect to the building, create a new layer, use the gradient tool, select an angle gradient, set the foreground color to #6c7345, apply a foreground color to a transparent gradient.

Change the layer blending mode of the "smoke" Layer to "overlay", opacity modified to 65%, and then add a layer mask, with the brush wipe off the discordant parts, with the brush wipe, timely adjustment of the brush transparency, so you will be more effective, the effect will be better.

Now that the screen is a bit monotonous, let's go ahead and add some details.
Create a new layer, named "Red", at the top, use the rounded edge brush, reduce the opacity of about 40%, set the foreground color for #783654, of course, this color is my color, we are free, slightly red some, or reddish some, the effect of the difference is not very large, you can ignore. Please refer to the figure below for specific smear position.

Then, we change the "red" layer layer blending mode to "overlay", now feel that the screen began to be like that, until now, our effect will be similar to the following figure.

Feel the sky is still too bright, create a curve adjustment layer, crush the image, because we just want to change the brightness of the sky, so we need a mask so that the following buildings are unaffected.

Next, create a level adjustment layer that creates more dimensions for the screen. People's eyes must first be focused on the bright part of the image, and we have to use this to attract people, that is, the legendary eye-catching.

Again, the color-level adjustment is a function of the whole picture, what is our purpose? To attract viewers and attract attention, to achieve this, our approach is still very simple, two words: mask.
It's the same as the way we add the dark corners. For intuitive purposes, the red section of the following figure is the part of the mask we created.

Next, we add a halo. Create a new layer named "Halo", fill black, and perform "filter-render-lens halo".
In this case, I recommend that the "Halo" layer be turned into a smart object, because next, we will use the filter, the Smart object, the filter is the smart filter, the error is easy to modify.

Change the layer blending mode of the "Halo" layer to "filter", and adjust the position of the flare appropriately, to this point, the effect should be as follows.

Now, perhaps you may notice that the halo does not look real, and then we'll use "hue/saturation" and "Gaussian blur" to fix it.
Here I created a new layer group, also named "Halo", where we put the halo layer that we used to use the filter to place in the layer group, and at the top of the Halo layer, create a hue/saturation adjustment layer in the form of a clipping mask that adjusts the saturation to 0. Then the layer group is transferred to the smart object, a 3 pixel Gaussian blur is performed, and the layer blending mode is filtered.

Below, we add a little darker feeling to the image, to create a new gradient mapping adjustment layer, see the following figure, change the layer blending mode of the gradient mapping adjustment layer to "multiply", and we can see clearly that the shadow of the image is darker, while also adding some blue tones.

To make the image more realistic, we need to add more light and shade.
We've already added a building light before, now we continue to enhance the effect of these lights, the same, create a new layer, fill in gray, change the layer blending mode to overlay, set the foreground color to white, select rounded soft edge brush, transparency adjustment to around 20%, start to add more light, Here we first give a schematic, in order to be intuitive, I highlight these parts in red.

If you can't draw it, see the picture below to see where we've drawn it.

To do this now, we should now effect the following.

Next, we make the final adjustment, through color, light and shade, contrast and so on, to create a more realistic scene.
First, we first create a curve adjustment layer, pull an S-curve, strengthen the contrast.

Create a gradient mapping adjustment layer, set the gradient from #080912 to #3e555a to #e0e3d1, change the layer blending mode of the gradient mapping adjustment layer to color, opacity 45%, and add a more sci-fi blue accent to the image by adjusting the gradient map.

Add a color balance adjustment layer, add more blue tone, and change the layer blending mode of the color balance adjustment layer to the color. The parameters are set as follows.

Below, add a curve adjustment layer, set as follows.

Next, we create a gradient mapping adjustment layer again, again, this gradient map is also for contrast, and the curve just highlights the image, and now we use this gradient map to darken the shadow, and the parameters of the gradient map refer to the figure below to change the layer blending mode of the gradient map to "multiply".

Next, we do the final touches. Shift+alt+ctrl+e stamped layer, performing "filter-other-high contrast retention", the radius is set to 1.7 pixels, the effect is as follows.

Change the layer blending mode of the stamped layer to overlay, and the final effect is as follows.

Here is the finished, you have to try it!

Well, the above information is small compiled to you photoshop this software users brought to the detailed synthesis of the city of the science fiction scene in the last day of production tutorials to share the whole content, you see the users here are now very clear to make a tutorial it, Then you should go to the small part of the tutorial to share the production of it.

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