The original material color is a bit monotonous, the background part is a bit messy. Processing can be in accordance with their own liking, the picture of the local color, and the background part of the fuzzy treatment.
The original material color is a bit monotonous, the background part is a bit messy. Processing can be in accordance with their own liking, the picture of the local color, and the background part of the fuzzy treatment. And then the whole can be polished.
Original
1, open the original material, create an optional color adjustment layer, the adjustment of the white, parameter settings such as Figure 1, determined to retain only the character clothing section, other parts with a black brush erase, as shown in Figure 2. |
2, the current optional color adjustment layer to copy a layer, layer blending mode to "multiply", the effect of the following figure. |
3, create curve adjustment layer, the blue adjustment, parameter settings such as Figure 4, determined to use a black brush to wipe out the characters, the effect is as Figure 5. |
4, create a color balance adjustment layer, parameter settings such as Figure 6, determined to use a black brush to wipe out part of the garment. |
5. Create a new layer, press CTRL + ALT + Shift + E-stamped layer, execute: filter > Blur > Gaussian blur, Value 6, determine after execution: image > Adjust > Brightness/contrast, parameter set as Figure 8, then press CTRL + U to adjust hue/full and degrees, parameter settings such as Figure 9, determined after adding a layer mask, with a black brush to wipe out the characters, the effect is shown in Figure 10. |
6, create an optional color adjustment layer, adjust the red, parameter settings such as Figure 11, the effect is shown in Figure 12. |
7, a new layer, stamped layer. Layer blending mode to "color filter", Layer opacity to: 30%, the effect of the following figure. |
8, create a color balance adjustment layer, parameter settings such as Figure 14, the effect is shown in Figure 15. |
9, create hue/saturation adjustment layer, adjust the blue, parameter settings such as Figure 16, the effect is shown in Figure 17. |
10, create brightness/Contrast adjustment layer, a little more contrast, the effect of the following figure. |
11, a new layer, stamped layer, with the pen tool to pull out the character's lips, after the appropriate feather press CTRL + B a little red, the effect of the following figure. |
12, a new layer, stamped layer, simple to the characters under the skin, the effect of the following figure. |
13, create curve adjustment layer, slightly fine-tuning a little brighter, the effect of the following figure. |
14, the final overall adjustment under the color, complete the final effect. |