Creating realistic projections Once upon a time I racked my brains to explore if we were to make realistic model projections, based on the company's less solid economic base. Selection of the general shooting company, shot out of the picture does not have three-dimensional. Look at the small picture can also, just do not have the atmosphere of natural feeling so I use the universal PS to create a perfect lifelike projection. Process is also very long, but also to continue to grope, the light is not very accurate grasp, it takes a long time to observe and practice. No more nonsense to say, the following read the Tutorial! Effect Chart
Original
The specific production steps are as follows:
1, open to do the projection of the map, pull the figure (pull the map there are many ways, but also the most basic, here is not detailed said)
2, after the good, the background will be set to white (white for easy observation), must be buttoned clean, edge can shrink a pixel, so that the production behind the convenience.
3, will buckle the picture layer to copy a layer, and then the copied layer model color overlay to black, after the color overlay layer grid, and then copy the grid layer.
4, now I would like to say the point, complex but also to be careful. First turn off the layer 0 copy 2 of the eye, the layer 0 transparency to 10.
5, now carefully observe the model diagram, analysis of light angle, lock the approximate position. Adjust layer 0 According to the text on the picture. (Analyze the light angle on the left first)
6, after the adjustment, with the Smudge tool smear edge (more picture size adjustment tool size), imagine the model behind is the wall, away from the wall to smear blurred parts.
7, open just close the eyes, and the layer 0 copy 2 transparency to 20, according to the light analysis of the process, the analysis is the right light.
8, according to the above tutorial, this is also done, the layer 0 copy 2 to form a natural projection shape.
9, after adjusting, follow the above daub of the tutorial, Daub blurred.
10, this process will be long to observe the contact accumulation of experience, here has been completed half of the following is the eraser, so that the effect more natural.
First RUB Layer 0
11, again to wipe layer 0 copy 2, rub light these several places, but the most important is more specific situation, can understand my meaning can.
12, now merge two shadow of the layer, with the smudge tool, and the eraser slightly adjusted, so that the overall comparison of natural harmony can be, and then choose the model layer, is
This layer,
Then use the deepening tool to deepen the shadow of the area, and shadow darker place, so that the overall look more integrated. So, finally, we're done.
Compare it.
The original
Effect chart
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