To the users of Photoshop software for detailed analysis to share a portrait of the commercial grinding of the post-processing tutorial.
This tutorial I mainly talk about methods, in the revision of the use of the value is not the same, specific to everyone to experience.
This is the final effect figure O (∩_∩) o well!
Before the release of a picture, now to fill in the tutorial and source files, this is just a personal image of the idea and method, the source file has a download (version PScs6), more text and a little??? o^, come to read it, nonsense not to say, let's start!
First, we have to learn to observe pictures, first set up the observation Group (concrete how to build, see the source file), black and white or by hue saturation and the composition of the observation group, the two have their own advantages, black and white observation contrast, hue saturation details more, everyone to compare their own hands. Open the observation layer, you will find that the skin of acne, dark spots of the skin than the poor place, that is, the image of darker places. So, that is to say, the skin is to handle the light and shade of the correct, it is OK.
We already know the principle of skin grinding, skin is to deal with the relationship between the light and dark, the bad skin bright (of course there is a degree (^o^)/), grinding methods are: Intermediate High contrast calculation of grinding and high frequency grinding skin, as well as foreign masters of the mainstream hyperbolic and neutral gray grinding skin. In this case, I'll show it all again. Then one would ask whether all of these methods should be used. That good? These are categorized in the skin, that is, a method of grinding skin, through these methods can be modified skin, as skills, can win is good, as for what tricks, look at the individual (like a bit more nonsense ^o^).
No matter what method, we first the acne, scar some of the more conspicuous cosmetic off, spot repair Brush Tool Group (Tools simple, we want to hands-on experience it), but not repair can also be, just in the grinding process will be more trouble, simple and useful tools, why we do not use it (minor defects repaired after stamping a layer, perform filters → other → high contrast retention, the value is like a picture, the case I set a value of 1, layer blending mode → linear light, the layer named texture, and then the eyes first temporarily locked up, the following is to say grinding method:
① High contrast to calculate the grinding skin, after the minor defects are stamped a layer (CTRL+SHIFT+ALT+E), the implementation of filters → other → high contrast reservation, because the processing of the picture is different, the value is not the same, the specific value I do not say, we start to feel, finished, we do not feel the light and shade is not obvious ah ... Don't worry, it's not counted yet. Perform image → calculation, the calculation of the panel, the channel has red, green, blue, different photos of different settings, we can try the calculation is what you want, mixed mode is the same, if you are not very understanding of the mixed mode, try to deepen the impression.
This case I used is strong light, calculated three times, load into the constituency (how to load I do not explain more), the establishment of the curve mask, of course, the mask remember the reverse, ctrl+i and I have the same, the case, I made two high contrast light.
② Neutral gray grinding skin, set up neutral gray layer, ctrl+shift+n, mode soft light, tick fill 50% neutral gray, front color white (highlight before the color white, black before the color of the dark), soft angle brush, opacity 10% below (not dead values, everyone try), slow work out wins, Do it, you Know (^o^)/yes!
③ the high and low frequency of the skin, the effect of the front to stamp a layer, named Low-frequency, ctrl+j copy a layer, named High-frequency, Low frequency to do Gaussian blur, the extent of invisible texture, high-frequency image → application images, layer selection of low-frequency, the model for addition, tick-back, scaling to 2, not all the same, liar! It's not finished. < ( ̄? ̄) >
Select the Lasso tool, remember to set the feather value, the selection of dark and dark transitions, the implementation of filters → Gaussian blur, the value of their own, in the set of other places ctrl+f (fuzzy shortcut key), where not circle where, do it < (^-^) >
④ hyperbolic grinding skin, directly built two curve layer, a highlight a black, reverse mask, the foreground color white, soft corner brush in the mask, opacity 10%, and neutral gray, need to be patiently drawn.
Note: Look at the source file, we do not think that the high contrast between the calculation of grinding skin than hyperbola and neutral ash is better, the effect of the intermediate grinding method is very quick, but it will lose the detail, the texture of the skin will also be worn out (sometimes need to quickly grind the skin to do, we can find some skin texture, such as the texture layer in the case), Advanced grinding methods take a long time, of course, is also a non-destructive method (all things have a degree, although non-destructive, do too is not the case), then exactly that way, it depends on your photo quality requirements.
Rub skin ok! Next Color ↓
On the color palette, we should have a little understanding of the colour relationship, what is the complementary color of red, green, blue? How do you get the purple, orange? There are a lot of good articles and books on the internet, we can go to understand, some people will ask, this and our color palette what is the relationship between it?......
I'll do it here. The twin?? Langfeng tritium flooded ⒌ 鞒 Spoon Fairy??? Fold ⑸ ズ to cast ⑸ plastic 狻 ⒖ dress ⊙ Zhang?.. These do not seem to have purple this option, it is necessary to use the relationship between the color, red + blue can be called purple (such as: with color balance, the red and blue Dozen high, will appear purple), want what color to adjust what color.
Color palette to have a clear idea, that is, you want the final style is what, cute pink skin? Healthy Bronze complexion?...... Only clear, you have the direction of color palette, for example, to pull out the healthy bronze complexion, then the color must be yellow on the green/red (if you adjust to hundred percent purity, then go to buy pig brain repair it).
Well, as you can see, there are a lot of tools, and I'm sure everyone will experience it better, because we like the style of the tone is not the same, I said my bar, with two gradient mapping, the first change the background tone, the second balance of the overall color, with color balance to set the tone of the photo, you will see, I high light and middle tone are red , because I want to let the skin ruddy some, finish feel the color is not bright enough, create a new hue saturation to improve, specific you can download the source file to see.
Curve: RGB channel, you can lift the whole, I believe we are often used, can also be used to color, into a single channel (red, green and blue) to do the adjustment, such as to the blue, you can put the blue channel curve on the operation, I will not speak one by one;
Hue saturation: In the RGB composite channel can be more overall hue and shade, saturation adjustment, of course, if you will only use this, then it is a very basic use, if you want to make the skin biased red, you can increase the saturation and brightness of the red channel, everyone try their own;
Color balance: It is divided by lightness, high light, midtones, and shadows, popular point is, for example, the face of the skin is brighter, belong to the high light, hair and background darker, is the shadow part, I let the high light red, then the skin rosy up;
※ Other tools Here I will not say, the important thing is that we have to open the panel to try, more hands-on observation, a tool is not limited to only do some kind of effect.
After the lust, the facial features of the decoration and finishing work.
Nothing but the adjustment of light and shade, adjust the color, said a good simple (in fact, it is so simple, I see the source file ^o^), I will say the last modification, the defective layer where the eye is modified with blood capillary, so the beautiful girls do not stay up too much, do not feel the feeling of the texture, are blurred, can not see the skin texture, Don't be afraid to save some. Remember the beginning of the texture layer to do it, now open it, beautiful have wood, background has a lot of noise, remember there are masks, masks and brushes is not very magical! Liquefaction is the use of liquefied tools to shape the distribution, more three-dimensional.
※ You don't have to follow my steps, for example, liquefaction, you can modify the small defects on liquefaction, you can also first color and then rub skin, but also in the skin when the facial features modified, in short, the method is this, you can complete the good, as to what steps with what method, their own decision.
It seems to be very general, then I speak alone the cosmetic shape of the lip.
Ah! It's hard, but it's not difficult < ( ̄? ̄), we look at under the contrast effect, modified is not a lot of good, that is better where it, and the previous explanation of the way, we have to establish observation layer, the simplest is directly new hue saturation, the saturation removed, now to observe ↓
Is it obvious that after the modification of the lips more reasonable, each object in the light has a bright dark side, bright dark is over the area, to understand the distribution of the lights can be reasonable shape (blue dark, red light part), we can go to understand the basic sketch.
Of course, no matter what modification, must have a clear idea, you first want to pink or gaudy, we can look for pictures to observe what difference, this case I want to shape is gaudy red lip, nonsense don't say, start.
The first step, I directly filled a deep red layer, the layer named color, layer mode is a positive stack, other modes can? Superimposed, soft light, you experience, after the multiply, you will find that the whole lip changed to me, the original high light is gone, this is because the multiply-stacked mode will be two layers of color mixing, The final color is always darker (other blending modes want everyone to understand).
The second step, to shape the high light, can be drawn slowly with the brush, soft angle, reduce opacity, you can also use curved mask to shape, and so on, and so on, here I used another method, select the decoration before the layer, directly into the channel observation, here I found the blue channel of the high light is better, load the selection, back to the layer Ctrl+j , the highlight will be copied out, using Lasso tool to select the lips, the redundant deletion, the layer mode set to the Ming, high light is not there, not significantly more than a few copies on OK (direct copy is not found to be a bit ...). Don't forget the masks and brushes.
The third step, to finish the above two, is not that the effect is almost, but not delicate enough, here the light and the details are described again, the more details to do the better the more effective, here built two curves, a highlight a dark, plus masks, slowly adjust the brightness, and finally made a high contrast, layer mode linear light, strengthen the details.
This is all the steps, is not very simple, whether it is to repair the map or other, to the layer naming is a good habit oh, there is no good way to share it!
Well, the above information is a small series of users of Photoshop this software to bring the detailed portrait of commercial grinding of the post-processing tutorials to share the full content of the You see the users here, now you are very familiar with the grinding of the course, then you guys just go and try it yourself.