[Programming Game] presents a gift at the age of a new year. (Ignition of the lshdic fireworks on the first floor of the 1949th floor)
Source: Internet
Author: User
[Programming Game] presents a gift at the age of a new year. (The first prize is 10000 available points)
Author:
Ignition[Ctrl + A select all tips: you can modify some code and then press run]
<HTML> <pead> <meta http-equiv = 'content-type' content = 'text/html; charset = utf8'> <br/> <title> one of the most popular JS fireworks, anonymous, 5 effect, non-filter. </title> <br/> <style> font {position: absolute; Z-index: 10 }</style> <br/> </pead> <body bgcolor = "black" text = "white" style = "overflow: hidden; "> <br/> <Div id =" A "style =" width: 100%; Height: 100%; Background-color: Black ";> </div> <br/> <SCRIPT> <br/>/* <br/> I was proud of it? Grievance, don't say this, don't you? It really attracts the better work of the ox, and it will not be left blank with [one] ^-^! <Br/> In addition, everyone is truly satisfied, and this is my real purpose :) <br/> the competition is actually 2nd, while colleagues pay more attention to their different coding habits, work Style, fun, and better writing for each other. <br/> I 'd like to test to what extent I can play in a 8000-word JS program. </P> <p> I will upgrade my work next time. I will not have the title of [the best JS fireworks]. This time, I still want to stir up more bulls/more fireworks and prepare for collection! ^-^/<Br/> Original: fengyunwu blog: http://blog.sina.com.cn/shenmoduijue <br/> */<br/> var xall = screen. availwidth, yall = screen. availHeight-180, $ = math. random <br/> function gcor () {return ($ () * 4096 ). tostring (16)} <br/> onload = function () {var I = 0; while (I ++ <8) p. add () ;}< br/> var P ={< br/> Add: function () {<br/> var size1 = 6 + math. floor ($ () * 25), x = math. floor ($ () * xall) <br/> var d = document. createelement ("font"), Ad = math. ceil ($ () * 4), t = "●" <br/> D. color = gcor (); D. DX = size1; with (D. style) {fontsize = size1; left = x; Top = yall ;}< br/> If (AD = 2) {T ="★"} Else if (AD = 3) {T =" * "} else if (AD = 4) {T =" · "}; <br/> D. innertext = T; D. AD = aD; D. go = setinterval (function () {P. go (d)}, 30);. appendchild (d) <br/>}, <br/> go: function (OBJ) {<br/> var y = obj. offsettop, dx = obj. DX; obj. style. top = Y-(dx/5) <br/> If (Y <yall-(dx * 15) return p. bao (OBJ) <br/>}, <br/> BaO: function (OBJ) {<br/> var x = obj. offsetleft, y = obj. offsettop, AD = obj. ad <br/> clearinterval (obj. go); <br/> If (ad! = 3) {. removechild (OBJ); p. add ()} <br/> If (AD = 1) {for (VAR I = 0; I <($ () * 12) + 6; I ++) {flash1.add (X, Y, obj. style. fontsize, obj. color) }}< br/> else if (AD = 2) {for (VAR I = 0; I <($ () * 10) + 15; I ++) {flash2.add (x, y, I + 6, obj. style. fontsize) }}< br/> else if (AD = 3) {<br/> var SZ = parseint (obj. style. fontsize) <br/> obj. face = "_ gb2312"; obj. jia = 0; obj. innertext = "Gong/n Xi" <br/> obj. style. fontsize = SZ * 3; obj. style. left = obj. offsetleft-(SZ * 2); obj. style. top = obj. offsettop-(SZ * 2); <br/> clearinterval (obj. go); obj. go = setinterval (function () {P. flash3_go2 (OBJ)}, 30); <br/> var I = 0; while (I ++ <5) {setTimeout (function () {flash3.add (X, parseint (obj. style. fontsize)/3)}, I * 350)} <br/>} else if (AD = 4) {flash4.add (X, Y, obj. style. fontsize, obj. color) }< br/>}, <br/> flash3_go2: function (OBJ) {// color calculation/Alpha simulation idea sharing. <br/> var c = obj. color. substr (1), r = C. substr (0, 2), G = C. substr (2, 2), B = C. substr (4, 2), dx = 3, Jia = obj. jia <br/> r = math. floor ("0x" + r ). tostring (10); G = math. floor ("0x" + G ). tostring (10); B = math. floor ("0x" + B ). tostring (10); <br/> If (Jia = 0) {R + = DX; G + = DX; B + = DX; obj. color = "RGB (" + R + "," + G + "," + B + ")"} <br/> else if (Jia = 30) {r-= DX; G-= DX; B-= DX; obj. color = "RGB (" + R + "," + G + "," + B + ")"} <br/> else {obj. color = gcor (); Jia ++; obj. jia = Jia; If (Jia = 30) obj. innertext = "fat/n Cai"} <br/> If (r> 255 | G> 255 | B> 255) {obj. jia = 1; obj. innertext = "/N years"} <br/> If (R + G + B <0) {clearinterval (obj. go);. removechild (OBJ); p. add ()} <br/>}// end </P> <p> var flash1 ={< br/> Add: function (X, Y, size1, color1) {<br/> var dx = math. round ($ () * 40)-20, dy = math. round ($ () * 40)-20 <br/> If (math. ABS (dx) <2) dx = 5; If (math. ABS (dy) <2) dy =-5; <br/> var d = document. createelement ("font"); <br/> with (D. style) {fontsize = size1; left = x; Top = y ;}< br/> D. color = color1; D. oldx = x; D. oldy = y; D. DX = DX; D. DY = Dy; <br/> D. innertext = "●"; D. go = setinterval (function () {flash1.go (d)}, 30);. appendchild (d) <br/>}, <br/> go: function (OBJ) {<br/> var x = obj. oldx, y = obj. oldy, X2 = obj. offsetleft, y2 = obj. offsettop <br/> If (math. ABS (x-x2) <125 & math. ABS (y-y2) <125) {obj. style. left = x2 + math. floor (obj. DX); obj. style. top = y2 + math. floor (obj. dy);} else {clearinterval (obj. go);. removechild (OBJ) ;}< br/>}// end </P> <p> var flash2 ={</P> <p> Add: function (X, y, POs, size1) {<br/> var d = document. createelement ("font"); <br/> with (D. style) {fontsize = size1; left = x; Top = y ;}< br/> D. color = gcor (); D. oldx = x; D. oldy = y; D. pos = Pos; D. innertext ="★"; <Br/> D. go = setinterval (function () {flash2.go (d)}, 30);. appendchild (d) <br/>}, <br/> go: function (OBJ) {<br/> var x = obj. oldx, y = obj. oldy, X2 = obj. offsetleft, y2 = obj. offsettop, P = obj. pos; <br/> If (math. ABS (x-x2) <100 & math. ABS (y-y2) <100) {obj. style. left = x2 + (p * Math. cos (p); obj. style. top = y2 + (p * Math. sin (p);} else {clearinterval (obj. go);. removechild (OBJ) ;}< br/>}// end </P> <p> var flash3 ={< br/> Add: function (x, size1) {<Br/> var arr = [], size2 = parsefloat (size1) + 2, X2 = math. round ($ () * 100)-50 + x, D = document. createelement ("Div"); <br/> with (D. style) {position = "absolute"; zindex = 5; left = x2; Top = yall ;}< br/> for (VAR I = 0; I ++ <5 ;) {var OS = size2-(I * 2); If (OS <= 0) OS = 1; arr [I] = "<font color = '" + gcor () + "'style = 'font-size:" + OS + "'> * </font> <br>"} <br/> D. innerhtml = arr. join (""); D. go = setinterval (function () {flash3.go (d)}, 30);. appendchild (d); <br />}, <Br/> go: function (OBJ) {<br/> var top1 = obj. offsettop; obj. style. top = top1-30; If (top1 <-50) {clearinterval (obj. go);. removechild (OBJ) }< br/>}// end </P> <p> var flash4 ={< br/> Add: function (X, Y, size1, color1) {<br/> var arr = [], D = document. createelement ("Div"); D. ci = 1; <br/> with (D. style) {position = "absolute"; left = x; Top = y; fontsize = size1; color = color1 ;}< br/> for (VAR I = 0; I ++ <($ () * 60) + 40;) {<br/> var GX = parsefloat (Size1) * 12, SX = math. ceil ($ () * Gx)-(GX/2), Sy = math. ceil ($ () * Gx)-(GX/2 ); <br/> arr [I] = "<font color = '" + color1 + "'style = 'left:" + SX + "; top: "+ Sy +" '>. </font> "<br/>}< br/> D. innerhtml = arr. join (""); D. go = setinterval (function () {flash4.go (d)}, 70);. appendchild (d); <br/>}, <br/> go: function (OBJ) {<br/> var CI = obj. CI; CI ++; If (CI = 35) {clearinterval (obj. go); return. removechild (OBJ)} obj. ci = CI; <br/> If (Ci/2 ). tostring (). I Ndexof (". ") =-1) {obj. style. visibility = "visible"} else {obj. style. visibility = "hidden"} <br/>}// end <br/> // honestly, FF is too restrictive, and it is difficult to write attention to the effect and efficiency of ghost animation, we are very grateful to the veteran ieonly for their outstanding performance! <Br/> </SCRIPT> </body> </ptml>
Ignition[Ctrl + A select all tips: you can modify some code and then press run]
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