Tank Battle -- infinite
Extend the classic tank wars to an infinitely large 2D map. Players from all over the world can play online at the same time. Of course, the game model should be completely new. Increase the interaction between players, but not rely heavily on real-time communication. The game design considers the communication latency of about one second.
For players who want to relax, there will be an infinitely large random world in which they can hunt various targets, including other players and AI. Of course, it will also be attacked by other players and AI.
★Nabc Analysis
[Need]
Simple, used for relaxation, can be opened at will, and can polish time, is not a dust unchanged, a small game.
[Approach]
1. webpage games do not require registration. Player coordinates are allocated based on the delay and other information. After the game starts for a period of time, there will be prompts such as entering the user name.
2. A server is required, a large memory is required, and an SSD is required to form a Hierarchical Storage Structure. Player information is updated through the GPU. Processes interactions concurrently. Preliminary design capacity of 10 thousand gamers online at the same time.
[Benefits]
It is convenient, quick, and emotional, simple, efficient, and quality.
[Competition]
Unlimited version of mine clearance.
By
Songtao he
[Proposal] tank battle -- infinite