PS Mouse Painting super-Meng White

Source: Internet
Author: User

Not all parts of the mouse painting are drawn by hand, as in the following tutorial, the author uses the layer style to add texture to the whole, and the local brush with the blur filter to render the high light and dark parts, the efficiency is very high.

Final effect

< small map view big picture >

1, first we should draw out the body of the white, using the pen tool hook out, as shown in different shades of red fill.

2, we first to deal with the head of the white, with #bfc5c6 filling.

3, add inner shadow, parameter setting is the default setting.

4, in order to improve the brightness of the head, we create a new in the head and then fill a white layer, and then add a mask, to the edge of the wipe, exposing a little bit of the original fill color, make the effect and the same as the following picture can be.

5. In order to create a shadow beneath the head of the Great White, I used a total of three layers, the first layer is a solid color + mask, the second layer is under the head of the shadow, in order to make the shadow more lifelike, I added a layer of shadow, and finally have two of the shadow of a stack.

6. Add a high light to the head of the Great White, draw the figure shown in the picture, then use Gauss blur, about 5px.

7. Finish the high light above, and now we can draw the eyes of the Great White (-). Use the Oval tool and the line tool to draw the eyes, and then we want to open the layer style to add shadows to the eyes, but do not hook up the global light.

8, projection, normal, transparency 100%, angle -58°, distance 1px, must remember that there is no global light.

9, fill the body color for #a8afb2.

10, the brush set to 95px, in order to make the body appear to have thickness, the brush's hardness is reduced to 0, after this can be adjusted, and then draw at the bottom of the body.

11, the Body contour copy one layer, layer style-bevel relief, inner bevel, smooth, depth 193%, Position: below, size 232 px, angle 90°, height 29 °, filter color, transparency 56%, multiply bottom, transparency 28%.

12, in order to lighten the brightness of the body, we have to reproduce a layer of body.

13. Add a new layer of detail to the body with high light and shadow.

14, here we want to add some high light to the body, the same is drawn with the pen tool, Gaussian blur around 2px, shape not too regular.

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