Xu Wei in "Once you" sang to "had dreamed Shangjian walk the horizon, look at the prosperity of the world", do not know how many people still embrace such a river Lake dream, but the reality is cruel to tell you: "Lake" is not what you think of the appearance, said to walk is not what others say so simple. Since the reality is so, let the photography also own a lake, today and everyone to share pocoer Qing dust plume of dust plume on the theme of the later color of the work of photography, together with the later in the experience of an Italian arena!
Open the original piece, we will find that the hue is very real. First of all, imagine the theme of the martial arts scene tone: The main color of the reed-tone mainly warm, converted into brown yellow. can refer to the effect chart. This blending method is primarily applied to raw and optional colors. (Note: SLR camera out of the best in RAW format, convenient later color). With this idea, you can start to set the color palette.
The author of the border town Swordsman: Qing Dust plume
The first step: use PS to open RAW format files, to the human face, fine-tuning color temperature, hue and exposure. Then hold down the keyboard shift and double-click the ENTER key. (This step is very important, easy to double-click back to the Raw Palette interface) Note: As to why the face of the main, but not the main grass, will be mentioned later.
Step two: On Layer 1, press the key combination ctrl+j (I am accustomed to using the shortcut key), copy a layer to layer 1 copy. Select Layer 1, click the right mouse button "grid layer" (This step is very important), and then double-click the Layer 1 copy back to the Raw palette interface. At this time to the main reed, so that the color green, and then double click Return to the PS palette interface (color matching value, for reference only, each value according to different scenes, exposure and different).
Step three: Create layer mask on Layer 1 copy, erase face, hand and hat with 80% transparency brush. This action mainly restores the skin color to the original normal color.
The fourth step: Reed color mainly yellow and green mainly. To create an optional color, the palette parameter can be referenced as shown. Erase face and hand with 80% opacity brush.
The fifth step: the mask chooses the human face and the sword, the reference constructs the selection box, uses the curve to color.
The sixth step: to screen cutting two times composition (in fact, this step should be put to the third step to do, was busy with screenshots forgotten) to create a color balance, wipe out the lower right corner of the mask, the formation of light and shade and color over. The numerical reference is as follows.
Seventh Step: Create a new Layer 2, combine the key ctrl+alt+shift merge layer. Rub skin on the skin. There are many ways to grind the skin, which is recount. But notice to build the mask and make the facial features. Note: Do not grind too hard, otherwise it will feel like a cartoon person.
Step eighth: Create hue saturation, reduce saturation (skin color in masks), and create lightness contrast.
Nineth Step: Create a new layer 3, the combination of keys Ctrl+alt+shift merged layers, with the fuzzy tool (also available Gaussian blur mask) to blur the background. Create a new Layer 4 and combine the layers for sharpening.
The tenth step: lighten the eyes, adjust the lip color, the whole black edge (blending mode for soft light), set up curve fine-tuning, here will omit screenshots, see everyone to the details of the degree of grasp. The final effect is as follows:
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Category:
- PS Image Processing
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