Original:
1, open the original image in the CS3
Copy one layer, image-adjust-shadow/highlight, set as shown:
2, with your best technology grinding skin, demanding hard grinding, do not consider what texture, texture.
3, switch to Lab mode (image-mode-lab color), choose the Brightness channel, CTRL + a Select all, CTRL + C copy.
4, back to the layers panel, new layer, CTRL + V paste the brightness channel, add masks, with paint barrels to fill the mask black, change layer transparency;
Select the Brush tool, white, and reduce the brush opacity and flow, slowly rub out the skin and make the skin white.
Then change the layer transparency to make the skin not as white as the dead.
5. After wiping, load into the Mask constituency, adjust the curve, make the skin fairer.
6, back to RGB mode, stamped layer, copy green channel
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7. Perform filters-Other-high contrast retention, as shown in figure:
8, then the implementation of the image-application image, the pattern: strong light.
9, the implementation of the two application of the image, the channel loaded into the selection, the reverse election.
10, back to the level board, select the stamped layer, CTRL+J Copy the selection, the execution curve, so that the skin looks crystal shaved.
11, stamped layer, performing image-calculation, as shown in figure:
12, the implementation of filters-artistic effects-plastic packaging.
13, and then perform the color order
14, ctrl+alt+~ extract the high light part, adjust the high light with the curve
Finally stamped layer, add mask, wipe out the high light with a brush, basically complete.
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