Final draft:
Color
Reference drawings provided by friends P:
Analysis first. This picture, using a lot of "splash-ink" and "fluid" material, it looks like a kind of semi-fluid, something like hot rubber, and it incorporates a lot of elements, such as the right "sailing", the lower left corner of the "Rose", the left of the "bat" and so on, the tone is uniform, and material is also. In addition the light in the poster is doing well, personally, I think, this material can directly synthesize in the 3D software, the light is perfect. However, PS can also be done, but it will take time
Through analysis, we come up with such a poster, what to do?
The first step: material collection and collation, you can Baidu "splash-ink", "Splash paint" and other keywords to search, and then decorate the elements of the characters. Here for simplicity, the landlord only used the "Rose" and "Crow."
Material:
Mom gave it to me.
Here, we want the black material, so, we first all give these materials to pull the map, shift+ctrl+u to color (characters do not go color), and then adjust the color level, let it more black, but try to leave some light and dark relations wow.
Then it is based on the head type and their own ideas to push the material. There are some places to consider mixing mode, generally multiply the bottom, normal, and darkened, discordant place also remember to wipe with Montpallay.
A variety of materials, and then use ink brush, brush some small ink point, adjust the style, add a relief, a little icing on the line.
Then add some material elements.
Go to color, color adjustment. (Note that the original flower here, is to use the paint material, to do deformation and wipe to fit.) Here the landlord did not do, very troublesome. So, not all of it is the texture of the splash paint. )
The crow material is dug out. Did not come is black, just use the color level on the fine-tuning.
The flowers can be reproduced repeatedly and then deformed. (Remember, dig out, save as a smart object)
This is the way they look like these fucking layers.
After the material was finished, we began to adjust the characters. This is divided into two parts, first to the character palette, here for the characters now a group. And then she mixes it all in the group.
Then, it is to give people to be obscured by these strange black objects, so we have to make some shadows out.
Also in the character of the adjustment group, directly with the brush on the line, brush strokes softer. Then Gauss Blur, multiply the bottom, transparency, how natural, how to come.
Then create a new layer above it, with a lighter brush than before, and draw some shadows along the edges of the decorations. Same Gauss Blur, multiply the bottom, transparency, how natural, how to come.
Note: The light here, I did not make a match, and the upper part of the addition did not do. The direct result is that the contrast is not very strong, some drift, to be meticulous words, may have to do a few hours. That's why PS doesn't compare to 3D software. )
The final is the stamping, the overall color. Here, get a black and white. Personally think the Black-and-white is more beautiful. It's all monochrome anyway. Here's a PSD screenshot.
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