Photoshop veterans often say that learning PS starts with a change diagram. Through the first two appreciation and theory as well as the introduction of the tutorial, presumably we have a certain mastery of the "deceitful Act", so in the third tutorial, we will be integrated with the "deceitful act" in the face, change the background and splicing applications, to create a new "Terminator-TXBK."
Specifically, this tutorial corresponds to the PS starter, designed to let beginners understand and master the basic PS skills, so no use too much "fancy" effect. If you are a master of Photoshop, also ask you to guide twos, in short, mutual exchange of ideas and skills is the most important.
Disclaimer: The materials used in this tutorial are collected on the Internet, and the copyright belongs to the original person or unit; This tutorial refers to only PS tutorial communication.
Well, first look at the effect of the picture: David Beckham incarnation as Terminator T-XBK.
Final effect Diagram
Material Figure 1
Material Figure 2
Material Figure 3
Material Figure 4
Material Figure 5
When the material is ready, start the latest Terminator process immediately.
The idea of finishing, this figure is divided into 5 large layers, that is, the background layer, the character layer, the character crack layer, mechanical parts layer, color layer.
A: First open the footage of the 5 Beckham, the multilateral lasso tool outlines the small shell, then ctrl+shift+i carries on the inverse election, after ctrl+x cuts off the material background, this layer named "The character layer" under this layer creates the new layer to name "The background layer", opens "the material 2" to copy, pastes to "the background layer", Ctrl+shift+u to Color, execute menu-edit-transform-rotate 90 degrees counterclockwise. As shown in Figure 1.
B: Create a new layer named "Texture layer" below the background layer under the character layer. Open the material 1, copy and paste to the texture layer, and close the other two layers (the eyes before the dot layer). Currently in the texture layer, enter the channel-copy the Red channel, and then menu-image-adjust-level, adjust to Figure 2 example effect, hold down the CTRL point "red channel copy" Back to the layer, point texture layer, press DELETE, delete the excess part of Figure 2 to get 3. As shown in Figure 2.
C: Open the character layer and background layer, double-click the "Texture layer" to adjust the blending mode, select bevel relief, inner bevel, smooth, depth 710% in the direction of size 5 other default, such a broken stone wall background on the production completed. As shown in Figure 3.
Second, the production of the effect of the people cracks
A: The character layer to duplicate two layers, and then the two layers to color, a layer to do the characters, a layer of people crack layer, close color character layer, as the next color layer of standby.
B: Make the character crack layer. There is also a 1 of material to be used here. Using the above background texture method to get the cracks, CTRL + the Rift layer to float, back to the color of the character layer, ctrl+x Delete, close the Rift layer. So you get the cracked character. As shown in Figure 4.
C: The character of the rift layer and the figure of the main layer of a stack to get the body is full of cracks in the Beckham. To strengthen the effect of cracks, double click on the crack layer, adjust the mixing mode of projection, inner shadow, the value of freedom set, as long as the cracks appear more clearly. The opacity of the Rift layer is then adjusted to 75%, and then the colored character layer that you just reserved is copied one layer, moved to the crack layer, and the Layer property is set to color to enhance the color. In order to make the character look more stereo, should be the color, crack, the subject of projection, the specific value of freedom can be set. To do this step, the layer order should be shown in Figure 5. As shown in Figure 5.
Third, the body machinery splicing and change face
A: The synthesis of mechanical face
The Terminator movie shows that the metal skeleton will be exposed when the skin is damaged in combat, so we can synthesize a metal skeleton for the small shell. Here the "deceitful Act" stitching is used, similar to the clothing synthesis in the previous tutorial. First, open the "Material 4" multilateral tool and sketch out half of the robot's face, copy, paste to the "color layer", the layer named "Face", ctrl+t resize, then the opacity of this layer to 50, carefully and the face of the small shell match, and then hold down the CTRL point "face" layer to make it float , create a mask, set the foreground color to black, erase the extra parts with the brush tool, and then restore the opacity to 90%. Although the machine face outlined is ice blue, but because it is under the "color layer", so no color adjustment. As shown in Figure 6.
Because the eyes of the flash to the last to make, so here to wipe off the machine face red eyes.
B: splicing of body machinery
You should pay attention to the layer order before making the body mechanical stitching, the above "face" layer is under the color layer, and some of the body mechanical part is under the "People crack layer", some on it, because the perspective of some mechanical parts need "people crack layer" occlusion, some do not need.
Open the "Material 3" multilateral tool outlines some of the machine skeleton, pasted into the crack layer of the characters, named "Body machinery." Then press CTRL + The character's rift layer to float, and in the back of the "body mechanical layer" ctrl+x remove the extra parts so that the body's machinery can be seen in the cracks. As shown in Figure 7.
C: Right Gear stitching
On the body machinery to create a new layer named "Arm machinery", in "Material 3" outline the arm on the joint, copy, after ctrl+t rotation adjustment, the link between the more obvious part of the use of the deepening tool. Then find some tubes, make adjustments, and make internal mechanical gears. As shown in Figure 8.
D: Other parts of the production of machinery
Methods Ibid, but to choose the right part, but also pay attention to the interface part of the treatment, to add shadow and shadow, when necessary to deepen treatment, so get the first draft. Figure 9.
Four, chest broken rust mechanical production
A: The original production is the figure of the style, but a friend suggested that since it is a broken terminator, it will reveal more body metal, so next add the production of chest parts.
B: From the material 3 outline half of the mechanical chest part, paste into the "People crack layer", named "Chest machinery", ctrl+t resize (in order to make it convenient, it is recommended to turn off the color layer), then CTRL + this layer to float, back to the "people crack layer" cut off part of the show this machine. As shown in Figure 10.
C: The exposed mechanical chest is too bright, and the style of broken rust does not match. Open the color layer, using the above to make cracks and background texture of the method to create a crack, placed in the "color layer, above the crack layer" as shown in Figure 11.
V. Making of eyes
The most eye-catching of the movie Terminator is the red light emitted by infrared eyes. Making red light is very simple, the main use of "Gaussian blur."
A: Select the Ellipse tool, hold down shift to pull out a positive circle, fill the red, ctrl+t resize to fit, and then menu-Filter-Blur-Gaussian blur, Value 2.0. The same way, and then pull a small dot round to fill the milky white, this Gaussian blur 2.5. Because it is red eye, so there must be a red glow, elliptical tool pull out a big circle, Gaussian Blur 30, make astigmatism. As shown in Figure 12.
To this end, after changing the face, changing the background, splicing the body of machinery and other deceitful act process, a new generation (although the broken) Terminator was born. The effect of the North Pole selected a favorite, if you want to let the shell Terminator more broken, as long as the "people crack layer" copy a few layers on the OK, on the contrary to reduce the level of opacity. The following figure is a moderate version of the broken degree.
A moderately broken degree.
The original manuscript, added the picture effect.
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