Editor's note: Pixel style is the favorite of some artists, but also the game impression of many students. Today to share a simple and practical pixel painting tutorial, teach you to draw a personalized pixel and blue room, the process is very meticulous, beginners can learn, finish can also draw their own pixel wind big head, finish praise don't forget to learn yo!
If you're a kid and you like to play high (or until you grow up and still have fun), then you may also like the isometric pixel graph, which is a common 45-degree pixel map of God's view ...; it's very technical, and it feels closer to building than drawing, because there's no perspective on the diagram, You can move your elements to any of your favorite isometric projection environments.
We will first create a character, which is the starting point for the isometric pixel graph, because we rely on this character to determine the proportions of the other elements in the scene. Of course, before we start formally, we need to know some basic knowledge of isometric pixel graphs; If you just want to create a character regardless of its style, you can skip to step three.
One, pixel draw line
These lines are the most basic (and most interesting) conformal pixel paintings, which are the styles we're going to use:
Each pixel is dropped, extending two pixels to one side. This line looks smoother, and we'll use it to form the surface of the cube:
As long as the lines of this rule structure look all right, the longer you stretch each step, the more coarse it looks:
Here are some irregular structure lines as contrast:
These lines are very coarse and not good-looking. Avoid this situation.
Second, the body
Our character does not strictly follow the rules of isometric projection, so we first draw a simple cube to feel.
Create a new document in Adobe Photoshop with a size of x px.
I like to open a new window (Window > Arrange > New Window), one to enlarge to 600%, to draw, the other to keep 100% zoom check effect. Use no pixel grid with you, but I think it's more distracting.
So let's zoom in and draw a 2:1 line:
I prefer to use 5% gray rather than black, so I can add shadows (black translucent) and use the Magic wand to select each color.
Here are a few ways to draw lines:
Use the line tool to set to pixels, uncheck anti-aliasing, and set to 1px thickness. When painting, the tool will remind us angle, should be almost 26.6˚. But I think the line tool is not so reliable, if the angle is not completely correct, the drawn line may become very messy.
Draw a giant 40*20px selection, use the Pencil tool (set to 1px size) to draw a pixel in the lower-left corner, and then hold down SHIFT and draw another pixel in the upper-right corner. Photoshop automatically draws a straight line between two points. As long as you have an experienced painting, you can draw the correct line (or almost right, and fix it) even if you don't have a selection.
Use the Pencil tool to draw two adjacent pixels, select them, hold down ALT and move them with the keyboard or mouse (followed by ALT + move) so that they align diagonally. Then select the two sets of pixels and repeat the above steps to lengthen them.
We draw the first line, select it and then ALT + move, or copy the selection, paste and merge the layers. Then flip horizontally (Edit > Transform > Flip horizontally) I often use this feature, so I made a shortcut for it!
Now let's combine two lines:
Next, Alt + move, flip vertically and merge the line, and complete our rectangle:
Now we're going to add three-dimensional. ALT + move or copy the rectangle and move the copy down to 44px:
Tip: If you hold down SHIFT while you move with the keyboard, your selection will move 10 pixels instead of 1 pixels.
To make a compact cube, let's remove the leftmost and rightmost pixels of the rectangle. And then with the vertical line, this is a cube:
Now remove the line behind the rectangle below. Then start adding color, choose a color you like (a little brighter) and fill the top rectangle.
Now highlight the color 10% (I recommend using the HSB slider on the color panel) to draw a bright corner on the rectangle. Because this method cuts off a little bit of rectangle, the light lines look perfect when they are on the black line:
Now we're going to delete those black lines underneath the light line. shift+ Pencil Drawing Tips also apply to erasers (you must use the Eraser tool, pencil mode, and 1px thickness).
Use the eyedropper tool to get the color from the top rectangle (press ALT to click Faster) and use it to cover the vertical line in the middle of the cube. Then reduce the brightness of 15%, fill the left side of the cube, and then reduce the brightness of 10%, fill the right side:
Our cube is finished. It should look clean, and it looks smooth at 100% scaling. We can go on.
Three, let's add roles
The character style has a very personal choice, and you can change the proportions or elements arbitrarily. I tend to be a lanky body and a slightly larger head. The elongated body helps to keep the lines simple/straight.
It makes sense to start with the eyes. If we draw strictly according to the isometric perspective, then the eyes will be a little higher, but in that small range, we can use a few tricks to make our characters ' faces look better, and to make their size clearer.
We have a small role to play because we will eventually draw a car, a house, a square and even a whole city for him. From this point of view, the role should be drawn with minimal elements from the possibility of this scenario being expanded. There are also a number of graphic efficiency issues to consider, to make the characters look good, and to use as few pixels as possible (as long as you have the facial features is enough) and, small larger than the simple. Unless you're just trying to paint a character or his face or something, we'll just have to use the small one.
We create a new layer. Use two pixels to draw the eye, one at a, and one pixel at a distance. To draw a vertical line from one pixel of the eye:
Now create a new layer and draw two horizontal lines below the eye, which is the mouth. Use the keyboard to move it to your preferred location, merging layers. To draw the chin in the same way, it is a long line:
Repeat the above steps to draw the top of the line and head, then don't corner, look like this
Now look at the other eye. Add a sideburns to the position of a pixel (this helps to add ears to the character) and then up a pixel to the hair. Then empty the pixel of the ear position, connect the hair, and make a smooth point where the line intersects:
Add 1 pixels to the top of the ear, you can also change the head shape; the head is generally close to the neck where it is narrower:
Draw a line from the chin, this is the chest. The neck stretches down from the ear, vertically down a few pixels and then draws a few extra diagonal pixels, which are the only visible shoulders of our characters:
Now draw a 12px vertical line at one end of the shoulder, which is the side of the arm and the other side should be 2px apart. Connected under two lines, this is the hand/fist (there is really no more detail here, but usually it's okay), then draw a 2:1 line on the top of your hand, this is the waist, and then connect the lines of the chest, and you finish the outline of the upper body. The other arm was invisible, but it was fine, because it was blocked by the chest.
It should look like this:
Of course you can try different proportions; I like to try out different possibilities before deciding everything.
Now we're going to draw the lower half, we're going to add more perpendicular. I like to keep a 12px distance between my waist and my feet. The foot is simple, as long as the arm is wider than the line, in addition, because it is the isometric view of the relationship, one foot is lower than the other foot:
Now we're going to add color. Skin color is generally more difficult to determine, so you can also use my #ffcca5. It's not so hard to determine the color for the rest of the elements. Then you have to find the length of the sleeves, the position of the neck of the shirt, and then add a dark line between the shirt and the skin to separate them. I like to make these colors lighter than black (especially in different parts of the same level, from shirts to skin or trousers) so that all the lines are less rigid and feel better in volume.
You can add a high light to each color area. Avoid using too much color or gradient shading, and a little (10% to 25%) brightening or deepening is enough to leaps the character. If you want to add a high light to a color that is already near 100% brightness, try to reduce its saturation. In some cases (such as hair) This is a good method, but also can try to change the hue.
You can also try different hairstyles, here are some ideas:
If you want to continue to draw more characters, make changes in shirt style, sleeve length, length of trousers, small decorations and clothes and skin tone, which is easy.
All that remains to be done is to combine our elements to appreciate how they dissolve in the same environment:
If you want to export, PNG is the ideal choice.
That's it.
I hope this tutorial won't overwhelm you, I just try to write out the Photoshop techniques and aesthetic styles I know. We will continue to expand our world of isometric pixel painting: architecture, vehicles, decoration. Everything is possible.
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