Although the color of the material picture is relatively single, but the face and hair color is relatively close. Need to use masks and so on to control the area of color. The hair can be darkened a little bit, so that you can better highlight the face of the texture of skin color.
Final effect
Original
First, open the original material, the background layer to copy a layer, with their favorite way to give the characters a simple grinding skin, remove the face of the noise can be.
Second, create a new layer, press CTRL + ALT + Shift + E-stamped layer. Enter the channel panel, select the green channel, press CTRL + A all, and press CTRL + C to copy. Select the Blue channel CTRL + V paste, back to the layers panel, the effect of the following figure.
Third, create a color balance adjustment layer, the shadow, highlight adjustment, parameter settings such as Figure 3, 4, the effect is shown in Figure 5. This step puts the picture in a slightly rosy tone.
Four, create optional color adjustment layer, red, yellow, white, black to adjust, parameter settings such as Figure 6-9, the effect is shown in Figure 10. This step is to fine-tune the facial color of the characters and enhance the texture.
V. Create an optional color adjustment layer for red and black adjustments, parameter settings such as Figure 11,12, the effect is shown in Figure 13. This step adjusts the color of the part of the character's hair, adding some dark blue.
Six, create curve adjustment layer, the red, blue to adjust, parameter settings such as Figure 14, determined to use a black brush to wipe out the face of the characters, and then the layer opacity to: 50%, the effect is as Figure 15. This step adds blue to the screen.
Create a new layer, stamped layer. Enter the channel panel, select a good texture channel, press CTRL + A Select all, press CTRL + C to copy. Back to the layers panel, create a new layer and press CTRL + V to paste the effect as shown in Figure 6. Then the layer opacity to: 30%, plus layer mask, with a gray brush to wipe out the face of the characters, the effect is shown in Figure 17. This step increases the color texture of the characters.
Eight, create optional color adjustment layer, to red, black adjustment, parameter settings such as Figure 18,19, the effect is as shown in Figure 20. This step increases the blue portion of the hair.
Nine, create a color balance adjustment layer, the shadow, highlight adjustment, parameter settings such as Figure 21,22, the effect is shown in Figure 23.
Ten, create a new layer, stamped layer. Blending mode to "multiply", opacity to: 40%, alt key to add a layer mask, with a white brush to wipe out the hair parts, the effect of the following figure.
New layer, stamped layer. And then simply rub the skin of the character, and then use the curve adjustment layer slightly darker, the effect of the following figure.
12, a new layer, stamped layer. Blending mode to "filter", opacity to: 50%, Alt-click to add layer mask, with a white brush to the left side of the hair part, the following figure. This step adds a high light to the screen.
13, a new layer, stamped layer. Press CTRL + Shift + U to color. Execution: Filters > Other > High contrast retention, numerical default, and then change the blending mode to "soft light", the opacity to: 30%, the effect of the following figure.
Finally fine-tune the details to complete the final effect.
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