The Cocos Code IDE is an Eclipse-based, cross-platform IDE designed specifically for cocos2d Lua & JS developers through this tool. You can easily create the game project, write and debug code, real-time view of the changes in the effect of the Code, and finally published directly into a shelf-ready installation package. The first alpha version number is currently being released, and we are confident that it will be the development artifact for many X-man.
Implemented features (1.0-alpha):
- Simple to create cocos2d Lua & JS Project
- Provides hints for cocos2d Lua & JS Code
- Ability to easily debug code on Ios/mac/android/windows platforms, including ios/android devices and simulators
- No need for lengthy native compilation to execute game code
- No need to restart the game to see the modified effect after saving the code
Features that are not implemented (1.0-ALPHA):
- Package project into a ipa/apk
- Integrates with existing editors (such as cocostudio, etc.)
Features that are not supported
- The Code IDE is designed for scripting languages such as Lua and Javascript, and does not support or intend to support other languages such as C + +
Download
Platform |
Full test version number |
main station download (slower in China) |
domestic Mirror (faster) |
Mac OS X |
10.9 |
Mac OS X 64 |
Mac OS X 64 |
Windows |
Win7 |
Windows x86 64Bit, Windows x86 32Bit |
Windows x86 64Bit, Windows x86 32Bit |
How to install basic requirements
- Install the JRE. Assuming you are using MAC OS X 10.9, you may need to install this Apple change version number.
- Install Python, preferably the 2.7 version number.
- Develop Cocos Lua binding game Download the Cocos2d-x 3.0RC0-based version (master download (slower domestic) | domestic mirror (faster))
- Develop Cocos JS binding game Download the COCOS2D-JS Alpha-based version (master download (slower domestic) | domestic mirror (faster))
Additional requirements
If you want to debug on IOS Simulator, you need to
Make sure IOS Simulator is installed on your MAC
If you want to debug on an Android device, you need to
Installing the Android SDK
Let's say you want to customize your runtime. You need to:
target platform |
tool |
Mac OS X/ios |
XCode |
Windows |
VS2012 or higher version number |
Android |
NDK, ANT |
specific steps to create a project: http://blog.csdn.net/cabxyz/article/details/22085637
Copyright notice: This article blog original article. Blogs, without consent, may not be reproduced.
"Cocos2d-x" early adopters Cocos Code IDE (constantly updated)