This tutorial is more like my personal learning record, so it doesn't have to be from scratch, and more, from another engine to the Unity tutorial.
Learn to swim The first step, needless to say, must be launched.
1.Unity installation What a mess?
The first way to find the Unity website, and then download the installation, here is a tip, the official default download is a downloader , not a full installation package.
If you would like to download the full installation package, please click "Other downloads" on the download page, such as:
Here you can download the things you need separately, I downloaded everything except the 32-bit editor.
Obviously, I use this tutorial version is 5.2,unity compatibility is good, should be as long as the 5.x version, I can apply this tutorial. it. (Jor: The last word does not have a single sentence, okay)
Unity does not have any special installation requirements, the general developer's computer can be installed in a single click, perfect operation immediately.
translate into Putonghua , I'm going to be miserable.
At the beginning of learning Cocos2d-x also have this feeling, obviously is the Chinese engine, the source code comment is in English.
However, in terms of code, English is indeed better than Chinese.
Remember, don't look for Chinese, you'll regret it.
2. New Project
When you're done installing, open unity and create a new project yourself.
New project I'm not going to say much about this low-grade thing (Jor: I pooh!) Don't say anything if you have the skills. )
Forget it, let me just say it again.
Menu "File"-"New Project",
Select the project name and path to the other default.
Alas, too simple, not much to say.
3. Start entering the water
Now, please do not continue to watch me say nonsense, into your new Unity project, arbitrary operation.
Please feel free to try the left mouse button, right button, scroll wheel , double tap, click, hold left/right drag, hold down the wheel, and so on.
I absolutely do not want to introduce the menu, this is not good, really bad.
I don't want to, is this what I should say? I'm not going to say that. (Jor: Yes, you chose to write it out.) )
4. Important Menu
In fact, the menu should not be introduced first, Unity editor menu A lot, the general first contact people will be at a loss, I will introduce you also useless.
So, let's take a look at the chart below:
There are a few places in the picture that are bound to be used in the future, and they are basically used.
Learning Unity must have a sense: I want it, it all has it, and I think it's probably the way it is.
So, to guess more, unity is really doing a lot in terms of humanization and user experience.
Try a few more things to remember.
Otherwise, so many menus, so many small details, no one can teach their own.
5. End
Well, this is just the environment, meaning, nothing important.
Copyright NOTICE: This article for Bo Master original article, without Bo Master permission not reproduced.
"Dumb Wood Unity" starter Tour 001: The first step in learning to swim is to launch