Summary:
Animation Class API
First, the API uses
1.1 d3.ease
1.2 D3.timer
Start a custom animation timer, invoking the specified function repeatedly until it returns true. There is no-to-cancel the timer after it starts, so make sure your timer function returns True when done!
The animation begins the action, knowing that the method returns true before it stops. The animation cannot be stopped manually after it starts, but only if the method returns True.
An optional numeric delay in milliseconds is specified when the given function should only be invoke D after a delay. The delay is relative-the specified time in milliseconds since UNIX epoch; If time is a specified, it defaults to Date.now.
You can set the animation delay time in milliseconds. The delay is associated with the specified time, and if no time is set, the default is the current time.
Specify relative and absolute moments in time if the function s Hould start being invoked. For example, a calendar notification might is coded as:
You can use the delay and time to specify the exact time at which the animation begins. For example, a calendar reminder can be encoded as follows:
D3.timer (Notify,-4 * + *, +new// four hours before midnight October (months is zero- Based)
Note if D3.timer is called within the callback of another timer, the new timer would be invoked immediately at the end of the current frame (if active as determined by the specified delay and time), rather than waiting unt Il the next frame.
You can see that D3.timer is called at another moment, and the new timer will be triggered immediately (if you specify the delay and time of the action) instead of waiting for the next frame.
1.3 D3.interpolate
"D3" Transition API