Categories: Unity, C #, VS2015
Date Created: 2016-03-29 I. INTRODUCTION
Game view is rendered from the game's camera ((s)) and represents the final version of the published game. You will need one or more cameras (cameras) to control what the player actually sees when playing the game.
Playback modes in the toolbar (play mode):
Use the buttons on the toolbar (Toolbar) to control the playback mode of the editor (play mode) and see the effect of the published game. When in play mode, any changes you make are temporary, and when you exit Play mode, the changes are reset, and the editor user interface dims to remind you. Second, game View Control bar
The first drop-down list on the game View Control bar is the aspect ratio drop-down list (Aspect drop-down), which can be used to adjust the aspect ratio of the game view window and also to test the display on different aspect ratio monitors.
The second to the right is the maximized (Maximize on Play) button at the time of the game. When enabled, game view enlarges itself to 100% of the editor window, making it easy to preview in full screen when playing mode.
The next is the statistics (Stats) button, which displays the rendering statistics (Rendering Statistics) window, which is useful for monitoring the graphics performance of the game. Three, small icon (gizmos)
The last button on the Game View Control bar is a small icon (gizmos). When enabled, all small icons (gizmos) that appear in scene view are dragged into game view. This includes small icons (gizmos) that are dragged using any of the small diagram (gizmos) class functions. The small icon (gizmos) button also has a pop-up menu that shows the different types of components used in the game.
Next to each component (Component) name is the relevant icon and diagram settings. Icon setting displays another pop-up menu for the user to select from a list of preset icons or custom icons defined by the texture.
The small icon (gizmos) setting allows you to selectively disable the drag and drop of small icons for a particular component.
The three-dimensional mini-icon (3D gizmos) setting at the top of the menu refers to the icon for small icons (gizmos). When this setting is enabled, the icon displays the camera's perspective (such as the icon for nearby objects is larger than the icon for long distance objects), rather than the distance and size. The slider next to the check box lets you modify the size of the icon, which is helpful for reducing clutter when there are many small icons visible.
"Unity" 2.6 Games View (game)