"Lan Unity Development Fundamentals Three" Lesson 2 game objects and basic operations

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Author: User

"Lan Unity Development Fundamentals Three" Lesson 2 game objects and basic operations

first, let's take a look at the picture below --pyramid architecture

Recommended Video Lecturer Blog: http://11165165.blog.51cto.com/

A game is made up of multiple scenes,

The scene is made up of multiple game objects,

Each game object is made up of multiple components,

Each component is designed to accomplish a specific function!

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Second, Create a game environment --01

1. Shortcut key--ctrl+s

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2. The created environment will be displayed in the view

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3. Mail in Create View--select 3D Object

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4, create a--Plane


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5. Create a-Cube

Third, QWERT shortcut key switch tool

Q: Tools for panning

W: pan with x,y,z Three axes in point, the point in which the polygon is panned according to the face

E: rotate tool, rotate anywhere in the circle, or rotate x,y,z lines

R: Zoom tool, can zoom

T:UI and 2D sprite operation, not very useful in 3D

QWERT shortcut key is the left tool

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Four, Basic model objects provided by Unity

Cube--Cubes

Shere--Sphere

Cvlinder --cylinder

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right mouse button rotation with ART Right-click Rotation

What is scene roaming?

Quick positioning

V. Object of the game

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Six, shortcut key operation

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"Lan Unity Development Fundamentals Three" Lesson 2 game objects and basic operations

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