I've been working on it lately, just write a little demo.
The demo implementation uses typeface to invoke different fonts from assets and displays them in EditText
Create a activity_main.xml file in 1.layout
The layout code is as follows:
1 <LinearLayoutxmlns:android= "Http://schemas.android.com/apk/res/android"2 Xmlns:tools= "Http://schemas.android.com/tools"3 Android:layout_width= "Match_parent"4 Android:layout_height= "Match_parent"5 Android:background= "#ffffff"6 android:orientation= "vertical">7 8 <EditText9 Android:id= "@+id/edit_test1"Ten Android:layout_width= "Match_parent" One Android:layout_height= "Wrap_content" A Android:background= "#eeeeee" - android:focusable= "true" - Android:hint= "Font 1" /> the - <Button - Android:id= "@+id/button1" - Android:layout_width= "Wrap_content" + Android:layout_height= "Wrap_content" - Android:layout_marginright= "39DP" + Android:layout_margintop= "14DP" A Android:text= "Font 2" /> at - <EditText - Android:id= "@+id/edit_test2" - Android:layout_width= "Match_parent" - Android:layout_height= "Wrap_content" - Android:layout_margintop= "50DP" in Android:background= "#eeeeee" - android:focusable= "true" to Android:hint= "Font 1" /> + - <Button the Android:id= "@+id/button2" * Android:layout_width= "Wrap_content" $ Android:layout_height= "Wrap_content"Panax Notoginseng Android:layout_marginright= "39DP" - Android:layout_margintop= "14DP" the Android:text= "Font 2" /> + A </LinearLayout>
The Java code is as follows:
Mainactivity.java
1 Packagecom.example.edittest;2 3 Importandroid.app.Activity;4 ImportAndroid.graphics.Typeface;5 ImportAndroid.os.Bundle;6 Importandroid.view.KeyEvent;7 ImportAndroid.view.View;8 ImportAndroid.view.View.OnClickListener;9 ImportAndroid.widget.Button;Ten ImportAndroid.widget.EditText; One ImportAndroid.widget.TextView; A ImportAndroid.widget.TextView.OnEditorActionListener; - ImportAndroid.widget.Toast; - the Public classMainactivityextendsActivity { - PrivateEditText EditText1; - PrivateEditText editText2; - @Override + protected voidonCreate (Bundle savedinstancestate) { - Super. OnCreate (savedinstancestate); + Setcontentview (r.layout.activity_main); A Initview (); at } - - Public voidInitview () { -EditText1 =(EditText) Findviewbyid (r.id.edit_test1); -EDITTEXT2 =(EditText) Findviewbyid (R.ID.EDIT_TEST2); - in //Call Typeface's Createfromasset method here with two TTF files, Ziti1.ttf, Ziti2.ttf, here is getassets () this method - //the font 1 path is the Fonts folder created under the assets directory:/assets/fonts/ziti1.ttf toTypeface Typeface1 =Typeface.createfromasset (Getassets (), +"Fonts/ziti1.ttf"); - Edittext1.settypeface (Typeface1); the * //Monitor Enter $Edittext1.setoneditoractionlistener (NewOneditoractionlistener () {Panax Notoginseng @Override - Public BooleanOneditoraction (TextView V,intActionId, the KeyEvent Event) { +Toast.maketext (mainactivity. This, String.valueof (ActionId), A toast.length_short). Show (); the return false; + } - }); $ //the Font 2 path is the Fonts folder created under the assets directory:/assets/fonts/ziti2.ttf $Typeface Typeface2 =Typeface.createfromasset (Getassets (), -"Fonts/ziti2.ttf"); - Edittext2.settypeface (TYPEFACE2); the - //Monitor EnterWuyiEdittext2.setoneditoractionlistener (NewOneditoractionlistener () { the @Override - Public BooleanOneditoraction (TextView V,intActionId, Wu KeyEvent Event) { -Toast.maketext (mainactivity. This, String.valueof (ActionId), About toast.length_short). Show (); $ return false; - } - }); - AButton getValue1 =(Button) Findviewbyid (r.id.button1); +Button getValue2 =(Button) Findviewbyid (r.id.button2); the -Getvalue1.setonclicklistener (NewOnclicklistener () { $ @Override the Public voidOnClick (View v) { the //Toast display Unicode code for character conversion theToast.maketext (mainactivity. This, the String2unicode (Edittext1.gettext (). toString ()), - toast.length_short). Show (); in } the }); theGetvalue2.setonclicklistener (NewOnclicklistener () { About @Override the Public voidOnClick (View v) { the //Toast display Unicode code for character conversion theToast.maketext (mainactivity. This, + String2unicode (Edittext2.gettext (). toString ()), - toast.length_short). Show (); the }Bayi }); the } the - //string converted to Unicode - Public Staticstring String2unicode (String string) { theStringBuffer Unicode =NewStringBuffer (); the for(inti = 0; I < string.length (); i++) { the Charc =String.charat (i); theUnicode.append ("\\u" +integer.tohexstring (c)); - } the returnunicode.tostring (); the } the}
Finally, after entering the characters in the EditText, click the button to display the corresponding Unicode code separately.
Diagram and demo I do not go, a very simple example, I hope to help the students in need.
"Original" uses typeface to implement different font invocation display and string conversion to Unicode