development of internal tools
in recent years, with the height and complexity of 3DGC performance, the construction and development of pipelines (Pipeline) has become more and more important. In this way, the East Ying Animation Digital Imaging department to use the strength of large companies have the energy to continue to develop internal tools alone. Aiming at the most suitable pipeline realization of full CG this project is focused on the process of setting the output flow to the re-construction of pipelines, because it is the management of large-scale data and the concurrent division of labor between multiple departments. For example, for scenarios where the scene Setup team examines the sequence of parts of the animation in various data to be updated, the design is in the [Publish Release] The state of the previous [Pool (temporary release)] avoids the bottleneck of the next part of the process in the Compact Schedule table. As a result of the progress of the full-section data and the management of the State becomes necessary, the development and improvement of the new internal tools is properly carried out (pipeline preparation and a series of tools are developed toof Yamada LondonThe 12-person pipeline group of the Center). The special mention here is [TAKT (Toei Animation kanri Tool)]. Asset's progress and status management, the data that each person serves as a note, followed byIncense Tray Information (a comparison between the actor and the Actor time table) input and scene data building tools linkage, the unified management of information based on data completion. PM adds all the support to the primary relationship can be easily accessed from the browser's UI, and updates on progress have also been made into the structure of the release tool management and linkage automatic status updates. What's more, the selection from the scene-building presets (Preset)"retort (Scene render Tool), managing the unification of rendering work (Rendering job)dispatcher[Rally] And so on, the tools of each work to eliminate human error, so that a large number of patch processing can be automated to improve productivity. [this timeDispatcherthe improvement is quite good. After the application of the full CG construction, the actual write VFX and the usual animation motions can also be used to improve the versatility of](Yamada).
Project ManagerData management tools [Projectmanager] UI. Do not useExplorer Alsocan accessall work data. Figure AAsset Mode Chart BCatalog Mode (image to the left of each sction menu, graphic to the rightstatus of the thumbnail arrangement of QuickTime (double-click play))
RallyRendering Job Management tools [Rally] The list of each UI diagram a host, the color is standby (rate), running (blue), not connected (red), not used (black). (Portrait right) Select the host's job for frame intelligence. (under portrait) shows rendering log. Figure CChart chart. The license number and usage status of the software, the use status of the host, the chart of the project's render machine usage status, etc.
TAKTThe UI for the Progress Management system [TAKT (Toei Animation Kanritool]. Figure A asset page each project progress retake and comment The latest 3 brief, in the detailed page to confirm all the information. Figure B Lens (sequence) page (Scene 20). Scene information and incense tray, the progress of the project and other confirmation. The detailed page of the figure C lens, on the left is the details, and the right is the display of the entire project's diagram (starting with the status of each responsible person in the relationship). The progress page of Figure D asset. A list of all models and the progress of each project. Figure E The confirmation page for each user's work progress [job May and job start is not possible], obtained from the detailed page diagram. Special effects Effect
The nature of the work, beautiful special effects is a place worth seeing
each proud performance of this work is achieved using tools.
here to explain how the real reflection of the special effects of the important performance is produced. Do not limit the method to "strive" anyway! The destructive performance of the Holy Warrior's killing skills is a place worth seeing. The production of this special effect, from the beginning of the February 2012, the size of the people began, up to the time of the increase of 11 people, special effects of the lens close to 800. The use of the tool, rather than the corresponding performance, rather than the corresponding artist's characteristics, Maya has 5 people 350 cut,there are 3 Houdini.250CUT,3dsMax has 3 people 100 cut roughly differentiated. [Using3dsMax is the useFumefx andThinkingparticles has a performance plug-in to take care of special lenses. The Maya group uses the primaryfluid is more expressive than theHoudini This is the first project to formally import, began to pay attention to, played a special effect made easy to look forward to the power. ](鄭 Download Umikaoru effect lead). About particles and fluids are all usedHoudini'smantra to render, the object about a part of the destruction relationship is also available in Maya cachethe V-ray rendering situation. Houdini's leadSen Mourning said, [This is the first use, the real feelHoudini use to make prototypes is very simple and excellent software]. There are several tools to cooperate, for example, the Ayoria of Leo's Golden Saint Warrior, [Lightning Lightning Bolt] light utilityAfter Effects, the fragments of the burst and destruction of the shot are used with Maya, the material on the particlesHoudini made. [Making the first attempt to calculate work hours, one person working is about 10 years of work (wry smile). Because of this, the design to maximize the performance of each person's tools and methods of production constraints, improvise to produce] (鄭).
destruction of huge stone statuesAfter the semi-debut of the Scorpio's golden Paladin, Miro, the action of the massive stone release of the Scarlet Poison Needle (Scarlett Needle) when the destruction effect is based onproduced by Houdini. Figure A animation up of the data wireframe Figure B received the attack after the shoulder part of the collapse state of the wireframe figure C Role of the render diagram D HoudiniPyro FX made of smoke material diagram Ethe fragment data made on the Houdini is read to Maya for rendering the full type of the look in the render diagram F.
Isaac's [Galactic Smash Galaxian Explosion]The Golden Saint Warrior of Gemini Isaac's kill skill [Galaxian Explosion] is a Maya-based effect. [This effect is due to the meteorite-like geometry (Geometry), produced by the model group and processed by this side](鄭). Figure AAnimation up data wireframe figure B background and role rendering diagram CGalaxian Meteorite's glowing mask figure DMayaparticle made the surface to blow out the material of the Small Universe (Cosmo). Figure e AE is added to the glow processing. Figure F finishes the look.
Imaging The Small Universe (Cosmo) The special effects of this work can be said to be [the small universe(Cosmo)The description of the inner energy of the Holy Warrior's flesh. Through the use of 3DCG characteristics, the success of the birth of a new performance. Star and Taurus Golden Saints in TaurusAldebaran the scene of the battle. Figure AAnimationup model's wireframe diagram B background and role render graph C appendAldebaran'sreflection of the manifestation of the detachment of the body Dand Aldebaran'sThe Phantom is separated from a similar star vector.Trail, add both the smoke and the broken material. Figure E Increasethe reflection of the body detachment in the place. Figure F through the synthesis work (Composite Workthe finished shape of the look is organized.
the destruction of the arenaIn the climax of the great light of the direct impact of the arena's destructive effect, the play is also with extra-large special effects frommade of Houdini. The working order is the following such diagram a first is analog, pre-split the combination of body Diagram B in Shell unit plusVoronoi Node Graph Csettingthe spot where the light is coming to begin to simulate the timing of the light shot.(trigger) to trigger the implementationBulletsop Simulation. Figure E usesPyro FX to simulate smoke. Figure F Rgblight the rendered composite project. Figure G complete cut. [The rendering of the volume system is usedMantra, there is also a part of the effect that is returned to Maya by using theV-ray Rendering](鄭).
Maya-based destruction effectsThe blasting effects of the Pope tower at the center of the sanctuary are based on Maya. Figure A background render map B all color correction (colour Correction) Figure C AppendFiuid Layer (resolution 400 ofContainer of about 30). Figure E The status of the synthetic processing of the effect phase. Figure F applies lens and filter processing in AE to sort out the finished shape of the look. `
Damage effects based on 3ds Max The performance of the sanctuary burst fire was based onproduced by 3ds Max. Figure A background of the render map B for the whole color correction. Figure C MainFUMEFX material layer allocation, more than 20 pieces of material composition. Figure D ConfigurationFumefx generated by the explosion and fire material map E AE to add light and heat treatment. Figure F Lens processing and appendingStreak (Flash) complete shape. Synthesis (composite)
and then the final project [crafting]. This is the introduction of Scene-linear Workflow, the use of nuke Lookdeve decided by the color style in the formal synthesis work reflected in the active use of lens special effects of the drama production practice.
Explore the best balance of physical correctness and visual impressionsAs the most back of the project [synth] is, from 2013 assynthesis of leadEndthe meter field is the same as look dev. [The formal work begins with the 3-person system starting to work, the mid-way to 10, and ultimately the "all-in-one" mix](Yoneda). The main tool for compositing isafter Effects, the number of rich plugins and familiar artists became the reason for the decision. [scene-linear Workflow for 3DCG production, Lookdev work using Nuke, OpenEXR (32bit-float) screen production. The formal synthesis work uses AE for reasons that have becomeTiff (16bit) format to work](さとうえいcgdirector). LookdEV made based on theThe collection of necessary materials for the CP list, organized according to certain rulesComposite, this time, the use of [Comp Scene Generator] This internal tool to put scenes, lenses, lens, etc., this scene necessary information from. AEP Automatic Read compositionComposite. [Specific picture making is, usingOptical flares to lens simulation,Starglow does light performance, dynamic blur (motion blur) and Defocus (defocus) treatment, vignette effect and other major work](Yoneda). さとう The focus (focusing), in extreme cases without the integration of lens and focus, but also requires the final appearance of the screen production, suchdirection can be said to be a unique expression of Japanese animation style. There is also the division of the same sequence and synthesis work prepared to be called [sequence spreadsheet] can be fromNukel.output ofscript. With this no matter which keyshot, have collated the cut between the parent-child relationship and other successive confirmation of the environment.
the role of the render PassGemini's golden Saint Warrior Isaac occupies the main position of the render pass figure a Beauty Figure B fill light Figure Cpainting (Maziora:Nippon Paintdevelopment of a polarizing coating) of the reflective material figure D Rim light RGB Mask diagram eAmbient occlusion Figure F Body, holy coat, cloak of RGB Mask G Synthetic adjusted finish look, beyond that, (1) Jewelry decoration part (2) Helmet and Shoulder (3) Mouth teeth (4) eye catch (5) pupil (all) (6) Eyeball (7) Shi and eye eyelids. This 7 kind of RGB mask is also prepared.
Sequence Spreadsheet When dealing with multiple employees in the same sequence, to preventCUTmake a difference, called [Sequence spreadsheet] Nuke script, using this, the output of each cut of the latest connection number and check the status can be confirmed at any time, you can complete a certain quality. The red box in the picture is Keyshot, and the green box is considereda visual understandingThe case of a parent-child relationship (according to sequence, this rule is also different).
Shot Blakecomposite work is to be applied to the glowing performance of a particular part of the sacred garment. The portrait is the lens of the battle scene of the Lion Palace's Star vs Ayoria (Leo's Golden Saint Warrior). Figure A is a photo b additional coating of reflective material figure C using AE plug -Intrapcode[Starglow], showing the light of the small universe. Figure D Append the filter processing diagram e further append lens flare. Figure F [0ptical Flares] Examples of special effects. Get the ambience of the lens and use it to express lens feeling. Cgworld cover Story
simple-style graphics with a live proposal Unlike the poster and flyer style, the elegant Pegasus holy dress is a beautiful cover painting of the object shape. Because the previous copyright has a variety of character design, this time to achieve is[like a simple car sample of the holy clothes] concept, look forward to the measurement of designers, production is to givethe palace-ho Styan andとさとうえい. . The palace is through the CG Layout Organization design case the binding method and angle to determine the layout, small and parts omitted, so added details. [Because of the number of parts, to be manually modified. Without the use of simple forms, try to make the shape of a stunt style. The design of the object form is also played by itself, which can be used very happily, isさとうけいいち also praised the design]the palace. After this, and the same cut production workflow on the output data,さとう added texture. [Because it begins with the concept of "simplicity", there is no puzzling study in the end](さとう). The base layer is configured with an ambient light and key lights, which are rotated to adjust the position to be made. Because so see is no color of metal, so added in this article also used in the painting reflection, made a sacred atmosphere. Also, only the basic layer of the rendering time is 15 hours, the whole spent 18 hours. [Only plain steel, complete the special feeling of things, I think is only from the scene of the design]とさとう-shi. [Because this time made a different type, do very happy]The palace also recalls. About this article is [see a few times there will be new discoveries, completed worth a look at the place full of works] (さとう), [I feel very interesting and happy after reading](The palace). All made of CG, East Ying Animation of the carefully crafted works, no matter how many times can be happy to watch.
The original object form of the sacred garment that became steel.In this paper, the Pegasus pose lens, the beginning of the movement of the moment. This picture is a close-up of the sacred dress of Pegasus, which is very important to the works of [The Holy Warrior Star], and is a good subject for introducing object form. Because you can see the detailed parts that are often missed in this article, we hope to observe the details carefully. Figure Apart of the other layout scheme of the palace, adjusted to the way the horse stood in the portrait of Napoleon, made a trial mistake for a more handsome posture. Figure B Setup of the Pegasus sacred garments. Because it is a limited debut in this article, the rig only uses FK (Forward kinematics). [There is no IK in the grounding section, it is difficult to attach a pose, which is obviously difficult. Concentrate on the extra posture and try to do it all the way.(The palace).
the texture of detailThis is done with steel to make the details. Plain can not be made no no no color, basicRed and Cyan are added to the masterbeauty, intentionally adding uneven colors. Based on this, the addition of the Sacred Holy dressMaziora (Nippon paint developed polarizing coating) reflects and the small universe launches the red glow, imposing a detailed texture adjustment. This is the use of a smooth, here is the use of steel 2 times to improve the density of the polygon. The rendering took 18 hours to complete the high quality. The background also follows the conceptual design, which uses the concept of さとうOptical flares Plain's performance. simply increase the gradient to become homogenization, deliberately turning the right and left to the flare from the horizon below the speed of entry, in order to foil the shape of the Pegasus in the central add a soft flare. In the magazine logo position with a gradient, tightly grasp the overall color. [originally flare is to be covered on the screen, this time is paved behind the background] とさとう. The beautiful art of the 2 designers. Smooth is a 250,000 multi-edged figure. SmoothDivisions2 is a 4.06 million multi-edged figure B. Tianma's color style adjustment. Layer is output with 8K. InMasterbeauty Figure C is based on a little uneven red from the beginning of the footstep. At the top, you can feel a slightly cyan reflection E. This article uses the painting reflection diagram F. Then use the rim footage to emphasize the contour. The background is based on the darkness.Optical flares the flare with the undulating horizon and the back of the Pegasus, and adjusts the contrast to complete figure g. Make the Cosmo line (red) Glow graph H, slightly adjusted to finish.
"Translation" Saint Warrior star vector: Legend of the Holy Field Production Introduction special effects synthesis, etc.