This translation is a Capcom of technical art published on CEDEC2014. The purpose of the data is to have a set of physics-based rendering engine, how to take pictures of the real material and make it into the engine of the material, and how to properly capture the environment, such as lighting information, camera information, such as rendering formula items, An introduction to the overall workflow of converting real photo environment parameters into the parameters of the rendering company used by the game rendering engine.
Capcom this presentation.name is [Lookdevelopment] is based on the correct camera and pictures of the real art resources production, use method, a common2 articles, the first one is mainly about[Lookdevelopment].the derivation and construction process of formulas and parameters, the second one is based on Unreal Engine4 to implement[Lookdevelopment].case, the preparation of the shooting environment, the actual shooting method, image processing, and how to reproduce the camera, lighting, material flow in the UE4 detailed introduction. I am in the translation at the same time also with UE4 do the corresponding operation, feel for familiar with UE4 friend is very simple and helpful. For graphics programmers andTechnical Art Staff, the issue of introducing and developing workflows to art designers and game producers is also a matter of advancing PBR. I hope this article can also provide some accumulation and reference of the role. Due to limited time and energy, there are errors and some flaws also please forgive, and proposed. Translation download camera correct photo real production workflow camera correct photo Real workflow Guide Link: Http://pan.baidu.com/s/1bn6KFdP Password: wxy9
"Translator" CEDEC2014 CAPCOM camera right photo real production workflow