Development environment: WIN10, Unity5.3.4, C #, VS2015
Date Created: 2016-05-09 I. INTRODUCTION
NavMesh (navigation Grid) is a technology used in 3D game world to realize the "dynamic" Object automatic pathfinding, which simplifies the complex structure organization relationship in the game scene into a grid with certain information, on the basis of these grids, and then through a series of corresponding calculations, the automatic pathfinding can finally find the target.
Unity can automatically generate a grid for navigation based on the edited scene. When navigating, you only need to attach the navigation component to the object being navigated, and the object will find the most appropriate route based on the target point of the navigation and travel along that route to the target point. Ii. examples of this chapter illustrate
The project file for this chapter example is located in the Ch1201_navmesh_sample folder.
"Unity" chapter 12th navigation grids and pathfinding