R4cce Chinese version of gold Finger Conversion tool Use tutorial

Source: Internet
Author: User

R4cce is a Japanese netizen Yasu developed a R4SD gold finger database unofficial editing tools, support gold finger sorting and search. In addition, because R4 itself is using the Golden Finger Code of the widely used Ards (Action replay DS), R4cce can also output other gold finger databases (such as M3real, TTDS, etc.) that support the burning of the Ards finger and input and output XML Format Ards Gold Finger database, more can output encrypted R4DS official data so CHEAT.DAT.

1. Menu Description

After startup, the main interface is shown in the following illustration:

Here's a description of each menu item:

Document (F)-> New

Re-establish the new database, and the current data will be cleared (you will be prompted to save before clearing it).

File (F)-> Open ...

Open the existing user database, the current data will be cleared (will be prompted to save before clearing)

Document (F)-> Save

Saves the current database to the user database. (Open existing User database, point "file (F)-> save" for overwrite Save)

Document (F)-> Save As ...

In addition, save the current database to the Gold finger database, you can choose. Dat

. Xml

. Db

Three kinds of formats

File (F)-> import XML ...

Import the gold finger data in the XML file, and if there is already a portion of the current database, the imported data will be added behind the Gold Finger code.

File (F)-> exit

Exits the current application (prompts you to save before exiting).

Tool (T)-> add game

Adds a game item to the back of the current database.

Tool (T)-> Add code Group

Add a directory item after the current game, R4 's gold finger only supports the first level directory structure.

Tool (T)-> Add code

Add a gold Finger code after the current game or directory.

Tools (T)-> game classification

Game sort, can be sorted by "game name, game ID, country ID"

Tools (T)-> all games on/off

I didn't use it. (hehe ...)

Tool (T)-> Search for duplicate games

Find duplicate games in the database, highlight the first repeat game, and press "Search for duplicate Games" to highlight the next repeat game

Tool (T)-> search for the next of the same game

Continue to find in the database if there are any games that repeat with the selected game and highlight the next repeat game.

Tool (T)-> Move Up

The selected item moves up one grid.

Tool (T)-> Move Down

The selected item moves down one grid.

Tool (T)-> Delete

Deletes the selected item. (You can delete a game, code group, or Goldfinger code one time)

Help (H)

Look at the good, note that the software translator is good.

Setting (S)

Don't move, the default is OK.

2 manual input of Gold Finger code

A) New Database

Each time you start the Gold Finger editor or press "file (F)-> new" will create a new gold finger database, the user can enter the database name in the location of the database name, this database name will be displayed in the R4 of the gold finger screen bottom line.

Select "Encrypt as CHEAT.DAT" to encrypt the gold finger database in official encryption mode. As shown in the following illustration:

B) New Games

Users can add a game by pressing tool (T)->, as shown in the following illustration:

The user can enter the game name in the "Game Header info:" Location, which will be displayed on top of the upper screen of the R4 's golden finger interface.

"Game ID" consists of two parts, the first 4 letters for the game "Game Code", the last 8 hexadecimal numbers for the game CRC code, used to match the golden Finger and the corresponding game.

"Game ID" after the 3-point button is used to update the ID, and then select the appropriate game, the game ID will become your selection of the game ID.

Search Repeat button: used to search for duplicate games, based on the game ID to find.

C) New code group

The user can add a code group by pressing tool (T)->, as shown in the following illustration:

"code group:" Describes the name of the code group, optionally "comment:" to describe some considerations.

If you select Single selection, the Gold Finger code in the directory can be selected at most only one, otherwise the gold Finger code in the directory may be selected multiple.

D) Add code

The user can add a-> item by "Tool (T) Add code", as shown in the following figure:

"Code Name:" is used to describe the name of the Goldfinger, optionally "comment:" to describe some considerations.

"Code list:" The code used to enter the gold finger, expressed in 16 code, every 8 bits empty, when the input is complete

3 Gold Finger Database save and open

After the input is complete,

Save the database by pressing "file (F)->".

The following figure:

(Open existing User database, point "file (F)-> save" for overwrite Save)

Save the database by "file (F)-> as ..."

In addition, save the current database to the Gold finger database, you can choose. Dat

. Xml

. Db

Three kinds of formats

The following figure:

The database file saved is up to 800 games with a maximum database size of 4MB.

If you need to edit the database before you open it, press file (F)-> to open the old database file, as shown in the following illustration:

Note that the current data will be cleared (prompt for saving before clearing)

The database you open has a maximum support of 4MB.

4XML file Import

There are some XML gold finger databases on the network, you can import XML by "file (F)-> ..." To complete the import of XML files, as shown in the following illustration:

Select "Game, code group, code" can be copied, cut, paste and other operations, support 2 R4CCE editor copy, cut, paste operation (can be used to combine the Gold finger file). As shown in the following illustration:

Below the "search" can be used to think "game name, code group name, code, game ID"

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