Reading Notes-ai in Game Development-Chapter 2-Introduction to Ai In games

Source: Internet
Author: User

1. Qualitative AI and non-qualitative AI

Qualitative behavior or its performance is specific and predictable without uncertainty.
Non-qualitative behaviors have some degree of uncertainty and are somewhat unpredictable. For example, a non-player role can learn combat tactics suitable for the player. This learning ability can use neural networks, Bayesian technology, or genetics.Algorithm.

2. Several mainstream games with practical and non-qualitative AI Methods
"Creatures", "Black & white", "battlecruiser3000ad", "fields of battle", and "heavy gear ".

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