Real-time rendering, 3rd
Physically Based Rendering: from theory to implementationAdvanced Global Illumination
Graphics shaders: Theory and PracticeThe CG Tutorial: the definitive guide to programmable real-time graphics
Shaders for game programmers and artistsAdvanced lighting and materials with shaders
Introduction to 3D game programming with direct3d 10Introduction to 3D game programming with direct x 9.0c
Character Animation with direct3d
Shaderx & GPU pro
GPU gems
Game programming gems
Engine Design
3D game engine design, 2nd: A Practical Approach to Real-Time Computer GraphicsGame Engine Architecture
Game Engine gems, Volume One Video game Optimization
Physics
Real-time collision detection Game physics
Game physics engine development
Mathematics
Mathematics for 3D game programming and computer graphics, 2nd3D math primer for graphics and Game Development
Essential mathematics for games and interactive applications, 2ndGeometric tools for Computer Graphics