Recently want to write a similar ghost cry collection of red soul function, and write something as a note

Source: Internet
Author: User

ONCOMPONENTBEGINOVERLAP Events

When an object has a collision body, the colleague collision type is set to Overlapall, and the character is not blocked.

This is the case code for Oncomponentbeginoverlap in the document

  //set up a notification for if this component overlaps somethingCollisionsphere->oncomponentbeginoverlap.adddynamic ( This, &alightswitchcodeonly::onoverlapbegin); voidAlightswitchcodeonly::onoverlapbegin (classAactor* Otheractor,classUprimitivecomponent* Othercomp, Int32 otherbodyindex,BOOLBfromsweep,Constfhitresult&Sweepresult) {      //Other actors are the actor that triggered the event.  Check that's not ourself.     if((Otheractor! = nullptr) && (otheractor! = This) && (Othercomp! =nullptr)) {          //Turn off the lightPointlight->setvisibility (false); }  }  

Recently wanted to write a ghost-like to collect the red soul function, and write something as notes

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