Understand the different service-oriented architecture (SOA) anti-patterns that describe scenarios or solutions that typically produce deterministic negative results. As more and more enterprises begin to move aggressively from Web services to SOA, the barriers to introducing, adopting, and successfully implementing SOA are becoming increasingly apparent. Some of these obstacles are similar to those that lead to the failure of key activities in the past, while others are unique to SOA. Documenting these barriers and worst practices will help consultants, architects, and professionals not to make the same mistake again and learn how to avoid these problems. The counter patterns assembled and illustrated here are derived from the author's personal experience as an IBM architect, research on past and current SOA application cases, and analysis of information provided by technical pioneers involved in the application of a customer SOA.
Patterns and anti-mode
"The example is not another way to learn, but rather the only way to learn." "--Hitherto unknown
The pattern and pattern language captures and formally systematize good design and empirically based best practices for reuse by other people. They successfully and clearly articulate common problems and their solutions. In general, common concepts, the terms that describe these concepts, and the language in which they are linked are the basis of all the disciplines and areas in which these designs and practices are applied.
Christopher Alexander's research on buildings and urban design is often considered the earliest results of a model-based mindset (see Resources). He proposed the term "modal language", which represents his belief that the human ability to design and the ability to use language is innate.
Many disciplines use the concepts of pattern and pattern language, ranging from physiology and processes to project management and software engineering. In "Design Four of Patterns:elements of Ralph, Erich Gamma, Richard Helm, Johnson and John vlissides (often referred to as Gang of reusable)" Ect-oriented Software "a book published, the Software design pattern has been widely recognized and used.
The software community is currently using patterns to address the recurring problems encountered during the software lifecycle, including software architecture and design, and recent software development processes and topologies. These patterns capture a knowledge system that identifies our understanding of the structures and mechanisms that enable well-designed software solutions.
Patterns are often defined as "generics, named problems to the mapping of solutions." It captures a successful solution to recurring problems in a particular environment.
You typically use a template similar to the template described in Table 1 pattern template to record software patterns.
Table 1. Pattern template
Content |
Description |
Name: |
Name to be used for identification |
Problem: |
Recurring Problems in the field |
Solution: |
Best practice solution for this problem |
Results: |
Advantages and disadvantages of the proposed solution |
Example |
Some examples that have already been applied to the proposed solution |