Reference: https://blog.uwa4d.com/archives/USparkle_Continuous-optimization.html
Implementation: The copy coordinates information can be pasted when the Gameobject is selected at runtime
Implementation code:
Using system.collections;using system.collections.generic;using unityengine;public class Testcopyposhelper: Monobehaviour {private void onenable () {UnityEditor.Selection.selectionChanged + = onselectchanged; }//Use this for initialization void Start () {}//Update is called once per framevoid update () {} PR ivate void Ondisable () {UnityEditor.Selection.selectionChanged-= onselectchanged; } private void Onselectchanged () {Gameobject tempselectobject = UnityEditor.Selection.activeGameObject; if (tempselectobject!=null) {string ret = tempselectobject.transform.localposition.x.tostring ("0.0") + "," + tempselectobject.transform.localposition.y.tostring ("0.0") + "," + Tempselectobject.transform.localposition.z.tostring ("0.0"); Debug.logerror (ret); Guiutility.systemcopybuffer = ret; } }}
Select gameobject Paste copy pos information under Unity Editor