Skills required to become an expert of the four kingdoms Military Games

Source: Internet
Author: User
How can we develop the most authentic 40 false?

Then you should spend at least one month refining your 40 s in your base camp! In this way, you will get out of the most authentic false 40. And so on, if you want to draw the most fake game, you will discard the game until you are proficient in the disguise of each game.

How to Develop the strongest defense?

Every time you play a game, you tell yourself, "I must stick to this city until the last breath "! OK, then you have a strong belief that naturally you will not be unable to hold down your breath and lead to stupid impulse. The four-nation Center is a secret! Remember! Learning strong defense is the foundation of "static braking" among the four countries. Note: "You must pay attention to your bombs" because bombs are your best defensive weapon. As long as you stick to this defense for a month, your defensive technology will be greatly improved!

How to Learn to judge?

In the process of judgment, you must remember this formula: "The reason for playing chess is necessary ". Whenever the enemy and the opponent step out of the game, you 'd better think carefully: "Why? Why did he play this game ?" However, the most difficult thing to judge in the dark is your game of home. Because you haven't collided with the game of home games, you must base on judging your game of home games. Then judge whether the enemy's chess pieces work closely together to defeat the enemy's army. When you sit down and play the game, you need to calculate the remaining power of the three games in each step, it is also necessary to directly determine the positions of the three remaining sub-Forces (especially the important ones such as chess, 40, 39, 38, and bombs ). The judgment is divided into four points: Regular judgment, array disk disconnection, target judgment, sub-force judgment, mine position judgment, and overall situation judgment. Let's add a bit of judgment that everyone ignores... it's the opponent's chess! As for how to restrain your opponent from playing games, you can only view your comprehension ability and wisdom.

How to use it?

Currently, the four-nation method is commonly used in the following scenarios: defensive, strong attack, board game, disk flash, join forces, dual bombing, edge strong and weak, abnormal, empty city, etc. We should not violate common sense when launching a battle. For example, if your game is a defensive game and you use it as a force attack, Zhuge Liang will not be used! A super master must be able to use any formations and style! If you are familiar with each type of battle, you will know how to resolve it if you touch the enemy on the battlefield!

How to cultivate a good overall picture?

With a good overall view, you can grasp the direction of playing chess. Looking at the four games at a glance, you should always analyze the current situation and treat yourself as a bystander. The so-called fans of the Board are clear! I found that many people always focus on the tip of the iceberg (for example, attacking the enemy line) when playing games. This is a big mistake! We should always analyze the current situation, find the enemy's weakness for revenge, and find ways to collapse the current crisis!

How to Control disks?

To learn effective Disk control, you must have a good overall picture and good judgment ability. The purpose of Disk control is to connect to the sub-force of the family, cut off the sub-force contact of the enemy side of the "main artery", effectively restrain or freeze the sub-force of the enemy or has been clear dangerous sub-force (such: 39, 40, bomb), the organization is enough to destroy the enemy's weaker one. Disk control should be timely, not early, not slow, and closely consistent! The control disk can be divided into the start control disk, the central control disk, the back control disk, the full control disk, the monitoring disk, the reverse control disk, and the block control disk.

How to take the inferior game?

When talking about disadvantage games, you must have a good psychological quality, a keen observation ability, guts, confidence, patience, strategy, and calmness. When many people start to suffer serious losses, they will be in a mess, hitting and playing games blindly! It's like a zombie! In the face of weaknesses, you need to focus on finding enemy flaws. The final strength of the Organization is the key to making a fatal blow to your opponent! Do not forget the possibility that the enemy may be defeated or confused. Do not forget the possibility that there will be flaws in the battle between the four countries. The key is whether you can carefully observe the fatal injury of the enemy. The so-called "one path to Huashan from ancient times" has no choice between heaven and hell. In the flash of Bo Qi, I advise you to first come up with the entire array configuration of the other three (especially the one to be destroyed) Sub-forces, accurate Analysis of Its thunder model, a measure of the strength of the defense line, and then the final strength of the Organization is a fatal blow to the opponent! In the meantime, we can use the Sixth Plan of the 36-Year Plan, "Let the East hit the West", and the Eighth Plan of the "Dark crossing the Chen Cang" 15th plan, "adjust the tiger from the mountains" 17th Plan, and implement the "throwing bricks and Jade" according to local conditions!

Awareness of START and entry:

There are several starting patterns: Flash, test, defense, and fight. Many people usually ignore the first few moves, but these steps are very important! It can directly affect the situation of the entire game. What are you thinking about in the first few steps? What should I pay attention? Is it possible to enter several camps and wait for the enemy to attack? Or are you ready to attack people? Have you ever thought that you can identify the enemy's military flag targets by taking a few moves to start each other? If you have never been aware of this, you should pay attention to and feel the principle of "Starting three steps to identify the military flag" in the future. I have done such an experiment: (I have checked more than 1000 replays, basically, when looking at other people's three-step start games in the four-dark or double-bright scenes, they basically know where the target of the military flag is, especially in the face of a boom. One step behind the game can only look at the life-saving life of the family! In the face of luck and cooperation, you can only helplessly stand. Therefore, I will mislead the enemy into making judgments when I start playing several moves into each other's camp. I am used to entering all the camps on the target of the military flag, especially for some very careful players. I misled him even more. The start of a game is the most chaotic and calm. When you started, you had a lot of ideological struggles, and you had to watch the game again? What can we do? What is the protection umbrella for the family? Or take the initiative to attack? It is the most basic process to complete the entire START process with the basic skills of four countries. For example, if a 40 open circuit program is blown up for a home company, you certainly need to play a reasonable game to block another one, then, the attacker attacked the attack. On the contrary, they are forced to take advantage of the family. Of course, they are trying to block troops or directly target another 40. In addition, skills are required to start the game, to grasp the rhythm of the game, to analyze the situation, and to closely cooperate with the family. We cannot stand alone, nor mislead our judgment and thinking. Once you have an advantage, you can immediately turn the situation into a control panel, so as to give the enemy a fatal blow!

Essentials of attack and defense

The attack should take the enemy's military flag as the core, combine accurate judgment capabilities with a good overall picture, take the initiative to control the field, closely cooperate with each other to access the home, and block another enemy's home, once an effective force is organized and ready, The strategizing system will continue and fall into the sea, so that the attacked enemy can be caught off guard and put together, and the weaker one will be eliminated at the minimum cost. The attack cannot be blind. You must understand what the attack means? What is the attack? What is the code? When you are less powerful than the enemy, when you are under control by the enemy, when your home is under flash and your strength is far greater than the enemy's lack of troops, should you consider defending your website when you or your home is blocked? The defense is mainly based on the layout of the array, honest farmers as the dominant ideology, accuracy judgment of the Child force rushed over, make appropriate moves, to resist the collapse of the enemy's attack. At the same time, we also need to understand the home, understand the intention of home rescue, and find ways to lay a safe avenue for the home to support themselves.

Playing chess highlights

When talking about "pan Qi", they are the masters of Shanghai. It is based on defense, and focuses on psychology and tactics. It uses static braking, Yin to soft, and swindlers to wipe out the enemy's power in a way that is slowly eroded! If I use a term in a martial arts novel to describe it, I will describe it in "Taiji magic" + "sunflower Collection!

Master the key points of playing chess:

1. First of all, we need to look at its formation. Its Layout features: the left and right sides of the line are weak, and the camp, waist, eyebrows, and concave spaces are hidden! The sub-power is not balanced, and the configuration is unreasonable. The location of the anti-DDoS pro will be unexpected (for example, after 38, the anti-DDoS pro will not be followed, the boys will be followed, and the location of the anti-DDoS pro will be ever-changing, generally, triangle mines are rarely used, and many mines are deployed on the other side of the base camp. Few troops are placed on the top of the eyebrows. If there is one more! In short, the defense is very strict, and there are ambush everywhere, and there are hundreds of qipan!

2. Features: rarely take the initiative to attack and obtain judgment information through testing. The START was based on strong defense, and the enemy did not move. It was a static brake! Strong anti-reverse psychology, pay attention to psychology and tactics, and be too suspicious!

3. Sub-eating and deception: You are often fond of disguising yourself and loading your child after eating it. The sub-eating mode is just higher than your level. If he judges that you are 36, he will eat you at 37! Instead of eating you as much as possible, you will not take the initiative to eat but will be killed! In this way, you can earn one more step and eliminate one child. The more advanced one is the tricks used in the middle and back disks. For example, 39 of the three companies, he will try his best to find a suitable chess piece for 39 (38, 37, 36). Once 39 pieces are successfully loaded, the false 39 will continue to be placed in the control disk of the 9 Palace, which is very terrible when 39 pieces are dispatched, he will disguise 39 as a little chess game, which naturally won't attract the 38 pursuit of the enemy. Haha, he sees that you have a 38 pursuit, if it is a super master, he won't eat this 38, and will choose to continue running, 38 to 39, huh, huh! Wait for another 38 to catch up! The result is that both 38 are down! Another example: After a senior cadre (36, 37, and 38) eats a child, installs a big game, or plays a big game to upgrade the pawns, if the enemy's opponent's half-lit military flag is gone, it's time for the best performances of the hidden 40 s. He will immediately go to the hidden 40 s to find your least important little game to eat, if you lie to your home, lie to another one, or touch your fake bombing, or crush your eyebrows, block one another! (Sometimes the two armies are not seen ).

 

4. attach great importance to the bomb, not to empty the bomb, but not to touch the enemy's game. There are several ways to blow up the bomb: blow it to your game, blow it to you, blow up your troops, blow up your thunder! Generally, bombs are used in the Salvage Bureau. It won't take the initiative to blow up when it is used, but it will let you hit it down and make it the illusion of being right. It's not uncommon to slow down the bombing.

5. a comparative review of the use of engineers and soldiers is not easy to waste. When judging whether the enemy is actually bombed, the system will not blow up when the situation is frozen, unless in critical crisis! From the very beginning, I had a bad habit of playing overseas games. I like the first step in the Middle Camp, and this sub-player is usually a soldier!

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