Socket programming (UDP TCP) code memo C++/C
Sockets (socket) programming has three kinds, streaming socket (sock_stream), datagram Socket (SOCK_DGRAM), the original socket (SOCK_RAW); Socket programming based on TCP is a streaming socket (sock_stream). Datagram Sockets (SOCK_DGRAM) based on UDP.
Programming steps for 1.TCP streaming sockets
You must link library functions before using: Engineering-> set->link-> input Ws2_32.lib,ok.
Server-side programs:
1, Load Socket font
2, create socket (socket).
3. Bind the socket to a local address and port (BIND).
4. Set socket to listening mode, prepare to receive customer request (listen).
5, waiting for the arrival of the customer request, when the request arrives, accept the connection request and return a new socket (accept) corresponding to this connection.
6, with the return socket and client communication (SEND/RECV).
7, return, wait for another customer request.
8, close the socket.
Client program:
1, Load Socket font
2, create socket (socket).
3, send a connection request to the server (connect).
4, and the server side of the communication (SEND/RECV).
5, close the socket.
The server-side code is as follows:
#include <winsock2.h>//header File
#include <stdio.h>//load standard input Output header file
void Main ()
{
WORD wversionrequested;//Version number
Wsadata Wsadata;
int err;
wversionrequested = Makeword (1, 1);//1.1 version of Socket
Err = WSAStartup (wversionrequested, &wsadata);
if (Err!= 0) {
Return
}//load Socket font, the addition of failure to return
if (Lobyte (wsadata.wversion)!= 1 | |
Hibyte (wsadata.wversion)!= 1) {
WSACleanup ();
Return
}//, if it's not 1.1, quit.
Socket Socksrv=socket (af_inet,sock_stream,0);//create socket (socket).
Sockaddr_in addrsrv;
Addrsrv.sin_addr. S_un. S_addr=htonl (Inaddr_any);//convert unsigned short to network byte-order format
Addrsrv.sin_family=af_inet;
Addrsrv.sin_port=htons (6000);
Bind (Socksrv, (sockaddr*) &addrsrv,sizeof (sockaddr));
Bind a socket to a local address and port (BIND)
Listen (socksrv,5);//set Socket to listener mode, ready to receive client request (listen).
Sockaddr_in addrclient;//defines the address family
int len=sizeof (SOCKADDR),//Initialize this parameter, this parameter must be initialized
while (1)
{
SOCKET sockconn=accept (Socksrv, (sockaddr*) &addrclient,&len); The third parameter of the accept must have an initial value.
Wait for the customer request to arrive, and when the request arrives, accept the connection request and return a new socket (accept) corresponding to this connection.
This is where the program is blocking.
Char sendbuf[100];
sprintf (SendBuf, "Welcome%s to http://www.sunxin.org",
Inet_ntoa (ADDRCLIENT.SIN_ADDR));
Communicates with the returned socket and the client (SEND/RECV).
Send (Sockconn,sendbuf,strlen (SENDBUF) +1,0);
Char recvbuf[100];
Recv (sockconn,recvbuf,100,0);
printf ("%s\n", recvbuf);
Closesocket (sockconn);//close socket. Wait for another user to request
}
}
The client code is as follows:
#include <Winsock2.h>
#include <stdio.h>
void Main ()
{
WORD wversionrequested;
Wsadata Wsadata;
int err;
wversionrequested = Makeword (1, 1);
Err = WSAStartup (wversionrequested, &wsadata); Load socket libraries
if (Err!= 0) {
Return
}
if (Lobyte (wsadata.wversion)!= 1 | |
Hibyte (wsadata.wversion)!= 1) {
WSACleanup ();
Return
}
Socket Sockclient=socket (af_inet,sock_stream,0), create socket (socket).
Sockaddr_in addrsrv;
Addrsrv.sin_addr. S_un. S_ADDR=INET_ADDR ("127.0.0.1");
Addrsrv.sin_family=af_inet;
Addrsrv.sin_port=htons (6000);
Connect (sockclient, (sockaddr*) &addrsrv,sizeof (sockaddr)), issue a connection request to the server (connect).
Char recvbuf[100]; communication with the server side (SEND/RECV).
Recv (sockclient,recvbuf,100,0);
printf ("%s\n", recvbuf);
Send (Sockclient, "This are Lisi", strlen ("This is Lisi") +1,0);
Closesocket (sockclient), closing sockets.
WSACleanup ();//must call this function to clear the argument
}
Type 2.UDP socket.
Server-side (receiving-side) programs:
1, create socket (socket).
2. Bind the socket to a local address and port (BIND).
3, waiting to receive data (RECVFROM).
4, close the socket.
Client (send-side) program:
1, create socket (socket).
2, send data to the server (SendTo).
3, close the socket.
Server-side code:
#include <Winsock2.h>
#include <stdio.h>
void Main ()
{
WORD wversionrequested;
Wsadata Wsadata;
int err;
wversionrequested = Makeword (1, 1);
Err = WSAStartup (wversionrequested, &wsadata);
if (Err!= 0) {
Return
}
if (Lobyte (wsadata.wversion)!= 1 | |
Hibyte (wsadata.wversion)!= 1) {
WSACleanup ();
Return
}
SOCKET Socksrv=socket (af_inet,sock_dgram,0);
Sockaddr_in addrsrv;
Addrsrv.sin_addr. S_un. S_addr=htonl (Inaddr_any);
Addrsrv.sin_family=af_inet;
Addrsrv.sin_port=htons (6000);
Bind (Socksrv, (sockaddr*) &addrsrv,sizeof (sockaddr));
Sockaddr_in addrclient;
int len=sizeof (SOCKADDR);
Char recvbuf[100];
Recvfrom (socksrv,recvbuf,100,0, (sockaddr*) &addrclient,&len);
printf ("%s\n", recvbuf);
Closesocket (SOCKSRV);
WSACleanup ();
}
Client code:
#include <Winsock2.h>
#include <stdio.h>
void Main ()
{
WORD wversionrequested;
Wsadata Wsadata;
int err;
wversionrequested = Makeword (1, 1);
Err = WSAStartup (wversionrequested, &wsadata);
if (Err!= 0) {
Return
}
if (Lobyte (wsadata.wversion)!= 1 | |
Hibyte (wsadata.wversion)!= 1) {
WSACleanup ();
Return
}
SOCKET Sockclient=socket (af_inet,sock_dgram,0);
Sockaddr_in addrsrv;
Addrsrv.sin_addr. S_un. S_ADDR=INET_ADDR ("127.0.0.1");
Addrsrv.sin_family=af_inet;
Addrsrv.sin_port=htons (6000);
SendTo (sockclient, "Hello", strlen ("Hello") +1,0,
(sockaddr*) &addrsrv,sizeof (sockaddr));
Closesocket (sockclient);
WSACleanup ();
}
=========== below is a simple UDP chat program under the character interface =====
Server side: ==============================
#include <stdio.h>
#include <winsock2. H>
void Main ()
{
WORD wversionrequested;
Wsadata Wsadata;
int err;
wversionrequested = Makeword (1, 1);
Err = WSAStartup (wversionrequested, &wsadata);
if (Err!= 0)
{
Return
}
if (Lobyte (wsadata.wversion)!= 1 | |
Hibyte (wsadata.wversion)!= 1)
{
WSACleanup ();
Return
}
SOCKET Socksrv=socket (af_inet,sock_dgram,0);
Sockaddr_in addrsrv;
Addrsrv.sin_addr. S_un. S_addr=htonl (Inaddr_any);
Addrsrv.sin_family=af_inet;
Addrsrv.sin_port=htons (6101);
Bind (Socksrv, (sockaddr*) &addrsrv,sizeof (sockaddr));
Char sendbuf[100];
Char recvbuf[100];
Char tempbuf[100];
int len=sizeof (SOCKADDR);
Sockaddr_in addrclient;
while (1)
{
Recvfrom (Socksrv,tempbuf,strlen (TEMPBUF), 0, (sockaddr*) &addrclient,&len);
if (' Q '!=tempbuf[0])
{
sprintf (Recvbuf, "%s say:%s", Inet_ntoa (ADDRCLIENT.SIN_ADDR), tempbuf);
printf ("%s\n", recvbuf);
printf ("Please input your data:");
Gets (SENDBUF);
SendTo (Socksrv,sendbuf,strlen (SENDBUF) +1,0, (sockaddr*) &addrclient,len);
}
Else
{
printf ("%s request to quit the chat platform.\n",
Inet_ntoa (ADDRCLIENT.SIN_ADDR));
SendTo (socksrv, "Q", strlen ("Q") +1,0, (sockaddr*) &addrclient,len);
Break
}
}
Closesocket (SOCKSRV);
WSACleanup ();
}
Client: ===============================
#include <stdio.h>
#include <winsock2. H>
void Main ()
{
WORD wversionrequested;
Wsadata Wsadata;
int err;
wversionrequested = Makeword (1, 1);
Err = WSAStartup (wversionrequested, &wsadata);
if (Err!= 0)
{
Return
}
if (Lobyte (wsadata.wversion)!= 1 | |
Hibyte (wsadata.wversion)!= 1)
{
WSACleanup ();
Return
}
SOCKET Sockclient=socket (af_inet,sock_dgram,0);
Sockaddr_in addrsrv;
Addrsrv.sin_addr. S_un. S_ADDR=INET_ADDR ("127.0.0.1");
htonl htons inet_addr Inet_ntoa
Addrsrv.sin_family=af_inet;
Addrsrv.sin_port=htons (6101);
Char sendbuf[100];
Char tempbuf[100];
Char recvbuf[100];
int len=sizeof (SOCKADDR);
while (1)
{
printf ("Please input your data:");
Gets (SENDBUF);
SendTo (Sockclient,sendbuf,strlen (SENDBUF) +1,0, (sockaddr*) &addrsrv,len);
Recvfrom (Sockclient,tempbuf,strlen (TEMPBUF), 0, (sockaddr*) &addrsrv,&len);
if (' Q '!=tempbuf[0])
{
sprintf (Recvbuf, "%s say:%s", Inet_ntoa (ADDRSRV.SIN_ADDR), tempbuf);
printf ("%s\n", recvbuf);
}
Else
{
printf ("The server has been closed!\n");
SendTo (sockclient, "Q", strlen ("Q") +1,0, (sockaddr*) &addrsrv,len);
Break
}
}
Closesocket (sockclient);
WSACleanup ();