- Beta release
- Tear-resistant team "responder"
- Onezero team "bookkeeping book"
- Hit the team "arithmetic"
- Presentation and development are equally important
- Input not as a demonstration of a step, the browser home page directly set to the project home
- Explain what you're doing while demonstrating.
- Demonstrate functionality in the story
- Function:
- Users need packages, do not let users choose
- Useless information removed
- Deployment time Estimate
- Built-in topics, default options,
- Service-side-to-phone evaluation time
- Homework
- The line of code and the number of words in the blog are represented by a cumulative line chart.
- Cohesion and coupling, each of the examples
- Deploy test other team products
- Evaluation
- Index
- The relationship between indicators
- How to assign a value to an indicator
- Indicator evidence
- Alpha, Beta release impressions, harvesting, personal experiences (combined with knowledge points)
- After four weeks fork other team, then improve, add a function
- Team Project:
- Deployment Manuals
- Review report (refer to the "Building Law"), record the problem, everyone must write
- Two weeks after Real beta release, public release, 5 real users
- 27th before 24 o'clock, post a blog with product videos.
- Continuous research and development of new functions, performance load, stress testing, interface art, increase usability, testing the core functions of the dependence of special technology.
- Same group evaluation
- Team leader to each team score, a total of 2*n points, not average, can have decimals.
Software Engineering _ East Division Station _ class notes