Software engineering Operations

Source: Internet
Author: User

Software engineering Operations

According to the project tasks undertaken in the first phase, the user scenarios are depicted and the typical user and user scenarios are described:

Teachers who issue contests or other important notices:

(1) Name: Zhang Sanfeng.

(2) Age: 40.

(3) Revenue: 5000.

(4) The representation of the users in the market share and importance: relatively small, but they are very important for college students to participate in various projects, all the major news release from them.

(5) Typical scenario for using this software: User access issue a contest or other important notice.

(6) environment in which the software/service is used: schools.

(7) Living/Working conditions: life, work stability.

(8) Knowledge level and ability: University graduate or above, familiar with the computer and the World Wide Web, be able to browse and publish messages.

(9) The motives, purposes and difficulties of the user:

Motive, Purpose: issue a contest or other important notice.

Difficulty: How to deliver messages quickly and easily, and let students get the message the first time.

(10) User preferences: Unknown

Students who post a team message:

(1) Name: Wong Fei Hong.

(2) Age: 20.

(3) Revenue: 0.

(4) The representation of the users in the market share and importance: small, but they are important for college students to participate in various projects, can achieve cross-professional recruitment of talent, team formation, participate in the competition.

(5) Typical scenario for using this software: User access Release the talent notifications you want to recruit.

(6) environment in which the software/service is used: schools.

(7) Living/Working conditions: life, work stability.

(8) Knowledge level and ability: University degree, familiar with the computer and the World Wide Web, be able to browse and publish messages.

(9) The motives, purposes and difficulties of the user:

Motive, Purpose: Notice of the person required to publish the team.

Difficulty: How to deliver messages quickly and easily, and give students the first time to get information and get in touch with them.

(10) User's preference: unknown.

Students who have a groove or exchange:

(1) Name: Tianshan Children's basking.

(2) Age: 20.

(3) Revenue: 0.

(4) The representation of the users in the market proportion and importance: large, they through their own release of the message to spit or exchange, can release pressure, exchange between students feelings, is an indispensable member.

(5) Typical scenario for using this software: User enters for the slot or AC .

(6) The environment in which the software/service is used: schools or other establishments.

(7) Living/Working conditions: life, work stability.

(8) Knowledge level and ability: University degree, familiar with the computer and the World Wide Web, be able to browse and publish messages.

(9) The motives, purposes and difficulties of the user:

Motive, purpose: to make a groove or exchange .

Difficulty: How to deliver a message quickly and easily, and someone responds.

(10) User's preference: unknown.

Students who consult others about their academic or other problems:

(1) Name: Ye asked.

(2) Age: 20.

(3) Revenue: 0.

(4) The representation of the users in the market proportion and importance: relatively large, they have their own academic or other issues to consult others.

(5) A typical scenario for using this software: The user enters the hope to consult others about his or her academic or other problems.

(6) The environment in which the software/service is used: schools or other establishments.

(7) Living/Working conditions: life, work stability.

(8) Knowledge level and ability: University degree, familiar with the computer and the World Wide Web, be able to browse and publish messages.

(9) The motives, purposes and difficulties of the user:

motivation: To consult others about one's own academic or other problems .

Difficulty: How to publish messages quickly and easily, and allow specific people to get messages the first time and reply to their messages.

(10) User's preference: unknown.

Copyright information: Owned by the development team

Version information: Know and Line 1.0

Maintenance person information: Gorgeous Yan Sunny team

Release history: Initial version

1 . Background:

(1) Typical users: Zhang Sanfeng "main", Huang Feihong "secondary", Tianshan children basking "main", leaves asked "main"

(2) The needs of the user/urgent need to solve the problem:

    1. 1. Zhang Sanfeng: How to achieve a simple and quick release of messages, and let the vast number of students first time to get information.
    2. 2. Huang Feihong: How to achieve a simple and quick release of messages, and let the majority of students get the first time to obtain information and contact them.
    3. 3. Tianshan Child-basking: How to achieve a simple and quick release of messages, and let the majority of people get the first time to receive messages, and reply.
    4. 4. ask: How to make it easy and quick to publish messages, and allow specific people to get the message the first time and reply to their message.

(3) assume that:

1. The user has focused on a specific person's message

2 . Scene:

Teachers and students who need to post important messages can post important messages and the system will be pushed to the students at the time of the message's release.

Students can make a slot in the second template in order to exchange experiences and impressions.

Students can post a message to the person they want to ask in the third template.

To list the places in this story, what features of the software make users particularly satisfied?

You can push important messages and post a team message.

What are the factors to be aware of in logic and interface design?

The interface design should be careful to push important messages to the front, the unimportant message is put back

What is the difference in experience between the first user and the user who is using it more than once?

users must register and log on for the first time, and users who use them can remember the login status and go directly to the Message page.

3 . Other information

The law of Construction

Software engineering Operations

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