Solution to internal fireworks errors

Source: Internet
Author: User

Two days ago, I used ghost to restore the system and re-installed some common software. At first, I didn't install fireworks. Then one day I had to process the images on my website before I thought of putting them on, however, it cannot be used when installed, and an internal error occurs when fireworks cannot be started. It won't work after several reinstalls, and no reason is found.
After a long time, I thought of it. I searched for it on the Internet. Some other people on the Internet must have encountered the same problem. I found out that the problem was related to the installation of the audio and video storm, after many netizens solve the problem, the cause of the conflict between the system's QuickTime directory and fireworks is:
You just need to rename the sustem32/QuickTime folder in the Windows directory of drive C!

QuickTime can be familiar to many people. It is mainly related to video data processing. The following is an introduction to QuickTime collected on the Internet:

QuickTime is a system level provided by AppleCodeIt has the programming interface of C and Pascal, and more advanced software can use it to control the time base signal. In QuickTime, the time base signal is called a video. ApplicationProgramYou can use quicktime to generate, display, edit, copy, and compress video and video data, just as you normally manipulate text files and static images. In addition to video data processing, quicktime3.0 can also process static images, animated images, vector images, multi-track, Midi Music, three-dimensional, VR panorama, and VR objects, of course, it also includes text. It can fill all applications with a variety of media.

QuickTime is based on some concepts related to time-based data: Atom, media ures, component, and time management) and animated images (sprites ).

① Atom

The atom of QuickTime is the basic container used by QuickTime to build hierarchical data structures. The newly created QuickTime atom is like the root of the tree. Each subsequent atom is contained in it and contains data and other atoms. If a QuickTime atom contains other atoms, it is called a parent atom, and the atoms contained in it are called Leaf atoms. Applications and other software can also use the QuickTime atomic structure to store data.

② Media structure

Traditional videos are composed of continuous data streams. A QuickTime video can be constructed in the same way, but it does not need to do so: A QuickTime video can be composed of data streams from different sources, for example, analog videos, static images on cdrom, and MIDI music. A video is not a media, but a media organization.

QuickTime movies are usually composed of many tracks. The track does not contain the video data. It only contains the index of the data, and the real data content exists elsewhere. These data indexes constitute the media structure of the track. Each track contains an independent media structure and an editing list. The editing list is used to arrange the media structure in chronological order. The media structure and editing list are implemented as the QuickTime atom.

③ Component

Quick time supports components so that applications do not need to know what technologies and devices are used to work quick time. Many QuickTime services, such as compression and decompression, are provided by components. Components include code, which can be used in the entire system or be partial to a specific application. Each QuickTime component implements a specific function set and provides the technologies and customer applications supported by it with specific interfaces. Therefore, applications are isolated from implementation and management details of different technologies. You can create new components for existing components of an application. For example, you can generate a component to support special data encryption.Algorithm. Other applications can implement these encryption algorithms by connecting to your components, instead of implementing them themselves.

The application uses components by calling the system-level component manager. The component Manager allows you to define and register components and contact them through a standard interface. Once an application is connected to a component, the component can be called directly. When you generate a new component class, you can define a function-level interface for this new component.

④ Time Management

Time management is an important part of the implementation of QuickTime videos, and sometimes it is a complicated part. To control the time dimension of a video, QuickTime defines the time coordinate system, so that the data structures of the video and media use the common real time system. The time coordinate system includes a time scale, which provides the conversion of the real time and the surface time in the film. The time scale is expressed in the unit of time. The amount of time units that have been spent per second quantizes the time scale. That is, the 26 time scale contains 26 time units per second or each time unit is 1/26 seconds. The time coordinate system also includes the duration, which is the size of the film length or media structure measured in time units. A certain point in a video can be determined by the number of time units that pass by that point. Each track in a video is composed of Time Offset and duration. These attributes determine the start time and length of each track. Each media structure has its own time scale. The video toolbox maps each type of media data from the Time Coordinate System of the video to the Time Coordinate System of the media structure.

⑤ Animated Image

In traditional Video Animations, you describe frames by determining the color of each pixel. Animation Images describe frames by determining the images that appear at different positions. Each Animated Image has attributes used to describe the position and appearance of an image at a time point. During the animation process, the application modifies the attributes of an image so that it can change the appearance and move around the screen. Animated images can be mixed with static images to produce more results when the memory is relatively small.

2) QuickTime Structure

QuickTime includes the video toolbox and image compression manager, plus a set of embedded components.

Figure QuickTime video playback

① Film toolbox

The application software calls functions in the toolbox to implement the QuickTime function. The video toolbox allows applications to store, read, and manipulate time-base data in a QuickTime video. A single clip can hold several types of data. For example, a video that contains video information can contain audio data of video data and accompanying video data.

The film toolbox also provides functions for editing videos. For example, a function can be used to shorten a video by moving some videos and audio tracks, or to extend it by moving new data from other films.

② Image compression manager

Image data requires a large amount of storage space. The space required for storing 32-bit color images of 640*480 is 1.2 megabits. A quick time video contains a series of images, which requires many times of space. The image compression manager provides a compression and decompression method independent of devices and drives. It also provides a simple interface for implementing external software and hardware image compression algorithms. It provides system-integrated functions to store compressed images as PICT files on the Macintosh and DiB files in windows. It also provides the ability to decompress the compressed PICT file on any machine that can run QuickTime.

In most cases, the image compression manager is not called directly by calling the film toolbox function or displaying compressed images. However, if an application compresses an image or uses a compressed image to make a video, you can directly call the image compression manager function.

③ QuickTime component

Apple provides many embedded QuickTime components. The built-in component types defined by Apple include image compressors, media processors, and a variety of tools.

(1) Data Processor: Includes Video Controller components, image compression components, image conversion components, video digital components, data exchange components, sound processing components, effect conversion components, and preview components.

(2) Media processor: Includes derivative media processor components, animated media processor components, and intermediate media processor components.

(3) Tools: including clock components, standard sound components, sequential capturing components, sequential capturing channel components, text track components, and sequential capturing panel Components

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