A recently developed online game is coming to the release stage, but the server load limit is a problem. How can this problem be solved?
The following solutions are available:
1. queuing mechanism, like wow;
2. Add a "full" mark to the full server to prevent players from logging on to the current server. We recommend a new server or idle server to the server;
3. Control the number of player registrations to enable all players in the current server to enter the game. After the number of players is reduced, the server can be integrated;
In the case of competitor games with 1st solutions, it seems that they are not suitable, and no one is willing to stare at the mobile phone;
2nd solutions will surely get scolded. If the player is not able to enter the server if it is difficult to have a little free time to play the game, he will not be able to enter the server where all the equipment is located, and he will be recommended to another server. The player is estimated to lose in minutes;
I personally think the 3rd solutions are relatively good, but they are a waste of resources.
Thank you!
Also welcome to the forum discussion: http://bbs.csdn.net/topics/390911618? Page = 1 # post-398387804
Solve the game server load limit problem