Solve the problem of flashing in the console screen

Source: Internet
Author: User
Tags clear screen

Push the box, solved one months ago, has a puzzle in the game and is now written for later viewing

Push the status of the box changes, you can clear the screen after the output array

#include <windows.h>

System ("CLS");

This kind of clear screen mode will cause a sharp display, visible to the naked eye

Workaround:

1. Screen part alteration

HANDLE Hout=getstdhandle (Std_output_handle);

COORD pos={x,y};//x,y for screen coordinates

SetConsoleCursorPosition (Hout,pos);

printf ("");//change to the coordinate image to be changed

Examples of Use:

void Move (int x,int y)

{

HANDLE Hout=getstdhandle (Std_output_handle);

COORD pos={x,y};//x,y for screen coordinates

SetConsoleCursorPosition (Hout,pos);

}

Move (x, y);

printf ("");

2. Double buffering mechanism

Solve the problem of flashing in the console screen

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