Introduction
Removing flicker from an MFC application is well-covered territory. you can find the topic addressed in books, and on-line. however, the techniques presented are somewhat complicated and are usually difficult to add to an existing application. one often-presented technique is called double buffering. double Buffering allows the new screen to be drawn in off-screen memory, and then the completed screen is bit-blited back onto the physical screen.
This article presents a class calledCMemDC
That encapsulates most of the issues associated with writing to off-screen buffers. AddingCMemDC
To an existing application or MFC Active X control is nearly trivial.
Modifying an MFC application to use cmemdc
Compile your code after you 've made these changes and you will notice that the flicker you had seen before is gone.
Modifying a MFC Active X control to use cmemdc
To addCMemDC
Support you follow the instruction for adding the support to an application, however you make one small change inOnDraw
Function.
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void CParticleTestCtlCtrl::OnDraw(CDC* pdc, const CRect& rcBounds, const CRect& rcInvalid){ CMemDC pDC(pdc, &rcBounds); // TODO: add draw code for native data here // - use pDC as the device context to draw }
The only substantial difference is that the rcbounds is passed toCMemDC
Constructor.
Source codeCollapse
#ifndef _MEMDC_H_#define _MEMDC_H_ //////////////////////////////////////////////////// CMemDC - memory DC//// Author: Keith Rule// Email: keithr@europa.com// Copyright 1996-2002, Keith Rule//// You may freely use or modify this code provided this// Copyright is included in all derived versions.//// History - 10/3/97 Fixed scrolling bug.// Added print support. - KR//// 11/3/99 Fixed most common complaint. Added// background color fill. - KR//// 11/3/99 Added support for mapping modes other than// MM_TEXT as suggested by Lee Sang Hun. - KR//// 02/11/02 Added support for CScrollView as supplied// by Gary Kirkham. - KR//// This class implements a memory Device Context which allows// flicker free drawing. class CMemDC : public CDC {private: CBitmap m_bitmap; // Offscreen bitmap CBitmap* m_oldBitmap; // bitmap originally found in CMemDC CDC* m_pDC; // Saves CDC passed in constructor CRect m_rect; // Rectangle of drawing area. BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.public: CMemDC(CDC* pDC, const CRect* pRect = NULL) : CDC() { ASSERT(pDC != NULL); // Some initialization m_pDC = pDC; m_oldBitmap = NULL; m_bMemDC = !pDC->IsPrinting(); // Get the rectangle to draw if (pRect == NULL) { pDC->GetClipBox(&m_rect); } else { m_rect = *pRect; } if (m_bMemDC) { // Create a Memory DC CreateCompatibleDC(pDC); pDC->LPtoDP(&m_rect); m_bitmap.CreateCompatibleBitmap(pDC, m_rect.Width(), m_rect.Height()); m_oldBitmap = SelectObject(&m_bitmap); SetMapMode(pDC->GetMapMode()); SetWindowExt(pDC->GetWindowExt()); SetViewportExt(pDC->GetViewportExt()); pDC->DPtoLP(&m_rect); SetWindowOrg(m_rect.left, m_rect.top); } else { // Make a copy of the relevent parts of the current // DC for printing m_bPrinting = pDC->m_bPrinting; m_hDC = pDC->m_hDC; m_hAttribDC = pDC->m_hAttribDC; } // Fill background FillSolidRect(m_rect, pDC->GetBkColor()); } ~CMemDC() { if (m_bMemDC) { // Copy the offscreen bitmap onto the screen. m_pDC->BitBlt(m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(), this, m_rect.left, m_rect.top, SRCCOPY); //Swap back the original bitmap. SelectObject(m_oldBitmap); } else { // All we need to do is replace the DC with an illegal // value, this keeps us from accidentally deleting the // handles associated with the CDC that was passed to // the constructor. m_hDC = m_hAttribDC = NULL; } } // Allow usage as a pointer CMemDC* operator->() { return this; } // Allow usage as a pointer operator CMemDC*() { return this; }}; #endif
License
This article, along with any associated source code and files, is licensed under the Code project open license (cpol)
About the author
Keith ruleWeb Developer United States Member |
I work at Tektronix in Beaverton or. I 've been programming for fun since 1975 (I started while in a computer explorer scout group in Spokane WA ). I 've been programming in C since 1979 and I 've been working implements sionally since 1983. I really enjoy www.codeproject.com. It has saved me an incredible amount of time. I only hope my small contributions have given back some of what I 've taken. |