Some experience doing HTML 5 games on the micro-trust public platform

Source: Internet
Author: User

Recently, micro-trust public gaming platform discussed in full swing, a great HTML5 game will ignite the potential. Lei friend Technology Zhao self-proclaimed HTML5 technology advocates, mobile games, the first generation of producers. He has a very valuable reference to the sharing of HTML5 games on the micro-credit platform, from which we can understand the current situation and difficulties of HTML5 game development. It is more noteworthy that these difficulties as developers, how we solve.

The full text reads as follows:

Recently code an article, summed up their own do HTML5 games micro-trust public platform this one months of ups and downs feel, share to everyone, welcome to Pat Bricks.

First of all my micro-trust friends, Friends Circle, group of friends to apologize. In the 30 days of micro-letter mobile Phone page platform test water time, you have endured my almost daily HTML5 game push "harassment", and in the busy schedule to experience our products, positive feedback of various ideas and suggestions, has been helping us constantly improve the dream. This gratitude is precious, is our efforts to move forward the wealth and power. So I put the work summary of this stage in the first time all sorted out and share to Hello, also hope to get everyone's understanding and support.

Mobile Web Game (Public number: Duopaogame) officially launched has been full moon, now has launched dozens of types of HTML5 leisure games, we through social promotion and word-of-mouth dissemination of the way to 0 of the cost to obtain more than 5000 users, which have the industry's senior people, There are also grassroots micro-credit households, there are circles of technology products Daniel, there are also students in the ivory tower. In this period of time, through the micro-letter backstage, we actively exchange, serious feedback, analysis of data, access to a large number of firsthand experience content, for this also want to their enthusiastic participation and active support to send a full thank you!

From the background data, the ratio of men and women to 7:3, male players tend to prefer role-playing and action games, female players focus on leisure and nurturance class games. But there are also a number of men who first enter the platform will directly open the "Girl topic." In the age distribution, 20-29-year-old players accounted for 46%, 30-39-year-old players accounted for 49% are playing the main team, including Guangdong and Beijing, the number of players, the player's income is basically high, active time on average from 12 o'clock Noon to 15, the night 21:30 to 24 points. And the most favorite game of the top three players are fighting landlords, Sudoku and repeatedly look. After interactive communication and analysis, we come to the following conclusions:

The micro-credit public platform is not an adaptive ecological environment for HTML5 games

Now mobile web Games (duopaogame) public number of PV in the daily average of 4000, active users 1500 people, this data is not ideal, feel that the current micro-trust platform for HTML5 game is not ready, through analysis can be learned that the main reasons for the loss of users are as follows:

1 The game is too simple, than the original game than there are gaps;

Many users feedback mobile phone web games in the public account of the game is too simple, I am afraid that can not be compared with the original game. In fact, we choose this batch of games is really simple, hands-on faster, the scale of light to open for the purpose of facilitating the player to quickly experience. In fact, with the development of mobile phones and browsers, HTML5 can show that the things are rich enough. And in the next stage we will gradually launch the screen beautifully, experience a stronger network of large-scale social networking games.

(Larger HTML5 role-playing games-Glory Wars)

2 open time is too long, the network is not good time to wait;

Some users feel that the time to open the game is too long to load, especially in the bad network situation, many players because there is no patient waiting and loss. This makes us try to find ways to improve in this area, such as the compression of game resources and scripts, as far as possible to use off-line capabilities, the future of the online games will also consider a phased download of image resources.

3 Public number user operation cumbersome, the text menu interactive way causes many users to lose patience;

Users enter the public number, the first need to enter a number in order to get the game menu, after the selection of the type of game to open the graphics and text introduction, but also need to click "Read the original" to enter the game page, this series of operations has made many players lose patience. In response to this problem, we then came up with a number of ways to optimize. For example, the use of text information embedded in the short domain name link, set the game number to allow players to quickly memory and so on. We very much look forward to the micro-letter public number of the bottom bar tab menu can be opened early, so that players can directly click on the menu to find the content of the game, but also to make a small suggestion, whether or not to support the text message embedded in the game icon, so that the user experience better.

4 micro-letter built-in browser can not full-screen, and can not control the screen rotation;

Apple's Safari browser and a number of third-party browsers have already implemented Full-screen and control screen rotation interface, but the micro-mail built-in browser is not yet. This very affected the mobile phone web game player experience, especially some need to horizontal screen control of the game, the visual part of the screen will become very narrow, or even block some of the operation of the game can not continue. We call on the micro-trust built-in browser to provide a full screen and control screen Flip API interface as soon as possible.

5 from the game switch back to the chat interface, but can not return directly to the game state;

Mobile Web games are mainly based on the player's "silent Time" on the social platform, which is different from the native app game. Most of these times refer to players who do not have chat information for the time being and are unwilling to leave the social platform. These times are often in the form of fragments. While the user in the micro-credit game, if you receive a friend message will return to the chat interface, end chat and then back to the game must be reloaded. We hope that future micro-letter built-in browsers can be optimized in this regard. In the background hangs the state, but the user returns then restores again, facilitates the player to switch freely between the chat interface and the game.

6 andriod mobile phone with browser to HTML5 support too bad;

Many user response part of the game appears unable to start, screen or poor performance problems, after a return visit and investigation are found to be andriod from the trouble of the browser. Due to the andriod system is too open, the various manufacturers for ROM to varying degrees of change led to a very inconsistent browser standards, HTML5 support is poor. It is recommended that the micro-letter can consider in the Andriod version of the system to discard the browser and the use of third-party browsers, better performance, more thorough support for HTML5, so as to shorten the gap with the iOS platform and ensure a consistent user experience. Of course inside Google also will appear the Chrome OS Department merge Andriod, this to HTML5 continues to popularize all is good news.

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