If you define a structure
1 Public Struct Ipoint
2 {
3 Private Singlepoint _ C;
4 /// <Summary>
5 /// Coordinates of the current vertex
6 /// </Summary>
7 Public Singlepoint C
8 {
9 Get { Return _ C ;}
10 Set {_ C = Value ;}
11 }
12 Public Ipoint (singlepoint _ C)
13 {
14 This . _ C = _ C;
15 }
16 }
17 Public Struct Singlepoint
18 {
19 Private Int _ Y;
20 Private Int _ X;
21 Public Int Y
22 {
23 Get { Return _ Y ;}
24 Set {_ Y = Value ;}
25 }
26 Public Int X
27 {
28 Get { Return _ X ;}
29 Set {_ X = Value ;}
30 }
31 Public Singlepoint ( Int _ Y, Int _ X)
32 {
33 This . _ Y = _ Y;
34 This . _ X = _ X;
35 }
36 }
However, if ipoint [] list = new ipoint [1] is required, the initial size of the array must be declared, which makes the actual operation more troublesome, it is not as flexible as arrays in JavaScript. At this time, you need to use the generic list <> for some processing, but there is a lot of inconvenience to the generic. In order to remember that some simple operations of the generic are recorded
These operations include:
1. List <>. Find ();
2. List <>. Sort ();
Start with find () and declare a list first.1 List<Ipoint>List= NewList<Ipoint>();
Here, public t find (predicate <t> match) is found during the "find" process. How can we change the predicate <t> match?
The following is an example: first, we need to create a finder. We only compare the coordinates of C in struct ipoint with those of others! 1 Public Class Finder
2 {
3 Private Ipoint _ C;
4 /// <Summary>
5 /// Coordinates of the current vertex
6 /// </Summary>
7 Public Ipoint C
8 {
9 Get { Return _ C ;}
10 Set {_ C = Value ;}
11 }
12 Public Finder (ipoint cpoint)
13 {
14 This . _ C = Cpoint;
15 }
16 Public Bool Findcurrentpoint (ipoint currpoint)
17 {
18 If (C. c.x = Currpoint. c.x && C. C. Y = Currpoint. C. Y)
19 {
20 Return True ;
21 }
22 Else
23 {
24 Return False ;
25 }
26 }
27 }
Start searching here: 1 Ipoint temppoint = New Ipoint ( 1 , 2 );
2 Finder ifinder = New Finder (temppoint );
3 Ipoint findres = Closedlist. Find ( New Predicate < Ipoint > (Ifinder. findcurrentpoint ));
OK. Here we find the ipoint object of Y = 1, x = 2.
Sort ()
We need to first create a class that inherits from icomparer <>
Public Class Fcomparer: icomparer < Ipoint >
{
// Implement c.x ascending
Public Int Compare (ipoint X, ipoint y)
{
Return(X. C. X. compareto (Y. c.x ));
}
}
The call is simpler.
Only
1 List. Sort ( New Fcomparer ());
That's all. I can't tell why I want to write it like this. Just remember how much it will be!