Reprint Please specify the Source: http://blog.csdn.net/u010019717
More full content Please see my game Bull address: http://www.unitymanual.com/space-uid-18602.html
It is estimated that very few people are encountering this problem, which is directly indicated in normal mono. is mainly caused by the non-unification of the name of the foot and the class.
Look at the effect of normal start (Editorwindow):
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Let's talk about the wrong action.
The script name is Detectleak. CS, and the class name is: Detectleakswindow. By default, this window is opened, and the boot Unity3d will prompt "Unity3d Editorwindow could not being loaded because the script is not found in the PROJEC" Error!
Workaround, the script's name and window class name are the same.
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Start Unity3d prompt "Unity3d Editorwindow could not being loaded because the script is not found in the Projec"